public void haizichusheng(Person person, Person father, Person muqin, bool doAffect) { person.Available = true; foreach (Treasure treasure in person.Treasures) { treasure.Available = true; } person.LocationArchitecture = muqin.BelongedArchitecture; person.ChangeFaction(muqin.BelongedFaction); if (muqin.IsCaptive) { person.Loyalty = muqin.Loyalty; Captive c = Captive.Create(this, person, muqin.BelongedCaptive.BelongedFaction); } else { if (GlobalVariables.lockChildrenLoyalty && father != null && father.BelongedFaction == person.LocationArchitecture.BelongedFaction) { person.Loyalty = 120; } if (GameObject.Chance(father.childrenLoyaltyRate)) { person.Loyalty = father.childrenLoyalty; } else if (GameObject.Chance(muqin.childrenLoyaltyRate)) { person.Loyalty = muqin.childrenLoyalty; } } if (doAffect) { person.muqinyingxiangnengli(muqin); } if (person.BaseCommand < 1) person.BaseCommand = 1; if (person.BaseStrength < 1) person.BaseStrength = 1; if (person.BaseIntelligence < 1) person.BaseIntelligence = 1; if (person.BasePolitics < 1) person.BasePolitics = 1; if (person.BaseGlamour < 1) person.BaseGlamour = 1; this.GameScreen.haizizhangdachengren(person, person); }