public void LoadTextures(GraphicsDevice device, GameScenario scenario) { Exception exception; string str; //this.BackgroundMap = Texture2D.FromFile(device, "Resources/bg.jpg"); try { this.MouseArrowTextures = new Texture2D[Enum.GetValues(typeof(MouseArrowKind)).Length]; this.MouseArrowTextures[0] = Texture2D.FromFile(device, "Resources/MouseArrow/Normal.png"); this.MouseArrowTextures[1] = Texture2D.FromFile(device, "Resources/MouseArrow/Left.png"); this.MouseArrowTextures[2] = Texture2D.FromFile(device, "Resources/MouseArrow/Right.png"); this.MouseArrowTextures[3] = Texture2D.FromFile(device, "Resources/MouseArrow/Top.png"); this.MouseArrowTextures[4] = Texture2D.FromFile(device, "Resources/MouseArrow/Bottom.png"); this.MouseArrowTextures[5] = Texture2D.FromFile(device, "Resources/MouseArrow/TopLeft.png"); this.MouseArrowTextures[6] = Texture2D.FromFile(device, "Resources/MouseArrow/TopRight.png"); this.MouseArrowTextures[7] = Texture2D.FromFile(device, "Resources/MouseArrow/BottomLeft.png"); this.MouseArrowTextures[8] = Texture2D.FromFile(device, "Resources/MouseArrow/BottomRight.png"); this.MouseArrowTextures[9] = Texture2D.FromFile(device, "Resources/MouseArrow/Selecting.png"); } catch (Exception exception1) { exception = exception1; throw new Exception("The MouseArrow Textures are not completely loaded.\n" + exception.ToString()); } try { foreach (TerrainDetail detail in scenario.GameCommonData.AllTerrainDetails.TerrainDetails.Values) { str = "Resources/Terrain/" + detail.ID.ToString() + "/"; detail.Textures.BasicTextures.Clear(); if (Directory.Exists(str)) { foreach (string str2 in Directory.GetFiles(str)) { FileInfo info = new FileInfo(str2); if (info.Extension.Equals(".bmp") && info.Name.Contains("Basic")) { detail.Textures.BasicTextures.Add(Texture2D.FromFile(device, str2)); } /* else if (info.Extension.Equals(".png") && info.Name.Contains("TopLeftCorner")) { detail.Textures.TopLeftCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("TopRightCorner")) { detail.Textures.TopRightCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("BottomLeftCorner")) { detail.Textures.BottomLeftCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("BottomRightCorner")) { detail.Textures.BottomRightCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Centre")) { detail.Textures.CentreTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("LeftEdge")) { detail.Textures.LeftEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("TopEdge")) { detail.Textures.TopEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("RightEdge")) { detail.Textures.RightEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("BottomEdge")) { detail.Textures.BottomEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Left")) { detail.Textures.LeftTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Top")) { detail.Textures.TopTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Right")) { detail.Textures.RightTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Bottom")) { detail.Textures.BottomTextures.Add(Texture2D.FromFile(device, str2)); } */ } } } } catch (Exception exception2) { exception = exception2; throw new Exception("The Terrain Textures are not completely loaded.\n" + exception.ToString()); } try //加载建筑 { foreach (ArchitectureKind kind in scenario.GameCommonData.AllArchitectureKinds.ArchitectureKinds.Values ) { kind.Device = device; } } catch (Exception exception3) { exception = exception3; throw new Exception("The Architecture Textures are not completely loaded.\n" + exception.ToString()); } try { foreach (MilitaryKind kind2 in scenario.GameCommonData.AllMilitaryKinds.MilitaryKinds.Values) { str = "Resources/Troop/" + kind2.ID.ToString() + "/"; if (Directory.Exists(str)) { TroopTextures textures = new TroopTextures { Device = device, MoveTextureFileName = str + "Move.png", AttackTextureFileName = str + "Attack.png", BeAttackedTextureFileName = str + "BeAttacked.png", CastTextureFileName = str + "Cast.png" }; if (!File.Exists(textures.CastTextureFileName)) { textures.CastTextureFileName = textures.AttackTextureFileName; } textures.BeCastedTextureFileName = str + "BeCasted.png"; if (!File.Exists(textures.BeCastedTextureFileName)) { textures.BeCastedTextureFileName = textures.BeAttackedTextureFileName; } kind2.Textures = textures; TroopSounds sounds = new TroopSounds { MovingSoundPath = str + "Moving.wav", NormalAttackSoundPath = str + "NormalAttack.wav", CriticalAttackSoundPath = str + "CriticalAttack.wav" }; kind2.Sounds = sounds; } } } catch (Exception exception4) { exception = exception4; throw new Exception("The Troop Textures are not completely loaded.\n" + exception.ToString()); } try { this.MapVeilTextures = new Texture2D[Enum.GetValues(typeof(MapVeilKind)).Length]; this.MapVeilTextures[0] = Texture2D.FromFile(device, "Resources/MapVeil/Gray.bmp"); } catch (Exception exception5) { exception = exception5; throw new Exception("The MapVeil Textures are not completely loaded.\n" + exception.ToString()); } try { this.TileFrameTextures = new Texture2D[Enum.GetValues(typeof(TileFrameKind)).Length]; this.TileFrameTextures[0] = Texture2D.FromFile(device, "Resources/TileFrame/White.png"); this.TileFrameTextures[1] = Texture2D.FromFile(device, "Resources/TileFrame/Black.png"); this.TileFrameTextures[2] = Texture2D.FromFile(device, "Resources/TileFrame/Red.png"); this.TileFrameTextures[3] = Texture2D.FromFile(device, "Resources/TileFrame/Blue.png"); this.TileFrameTextures[4] = Texture2D.FromFile(device, "Resources/TileFrame/Green.png"); this.TileFrameTextures[5] = Texture2D.FromFile(device, "Resources/TileFrame/Purple.png"); this.TileFrameTextures[6] = Texture2D.FromFile(device, "Resources/TileFrame/Yellow.png"); } catch (Exception exception6) { exception = exception6; throw new Exception("The TileFrame Textures are not completely loaded.\n" + exception.ToString()); } try { this.RoutewayTextures = new Texture2D[Enum.GetValues(typeof(RoutewayState)).Length]; this.RoutewayTextures[0] = Texture2D.FromFile(device, "Resources/Routeway/Planning.png"); this.RoutewayTextures[1] = Texture2D.FromFile(device, "Resources/Routeway/Active.png"); this.RoutewayTextures[2] = Texture2D.FromFile(device, "Resources/Routeway/Inefficiency.png"); this.RoutewayTextures[3] = Texture2D.FromFile(device, "Resources/Routeway/Building.png"); this.RoutewayTextures[4] = Texture2D.FromFile(device, "Resources/Routeway/NoFood.png"); this.RoutewayTextures[5] = Texture2D.FromFile(device, "Resources/Routeway/Hostile.png"); this.RoutewayDirectionArrowTextures = new Texture2D[Enum.GetValues(typeof(SimpleDirection)).Length]; this.RoutewayDirectionArrowTextures[0] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowNone.png"); this.RoutewayDirectionArrowTextures[1] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowLeft.png"); this.RoutewayDirectionArrowTextures[2] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowUp.png"); this.RoutewayDirectionArrowTextures[3] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowRight.png"); this.RoutewayDirectionArrowTextures[4] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowDown.png"); this.RoutewayDirectionTailTextures = new Texture2D[Enum.GetValues(typeof(SimpleDirection)).Length]; this.RoutewayDirectionTailTextures[1] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailLeft.png"); this.RoutewayDirectionTailTextures[2] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailUp.png"); this.RoutewayDirectionTailTextures[3] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailRight.png"); this.RoutewayDirectionTailTextures[4] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailDown.png"); } catch (Exception exception7) { exception = exception7; throw new Exception("The Routeway Textures are not completely loaded.\n" + exception.ToString()); } try { foreach (Animation animation in scenario.GameCommonData.AllTileAnimations.Animations.Values) { animation.Device = device; animation.TextureFileName = "Resources/Effects/TileEffect/" + animation.Name + ".png"; animation.MaleSoundPath = "GameSound/Animation/Male/" + animation.Name + ".wav"; if (!File.Exists(animation.MaleSoundPath)) { animation.MaleSoundPath = "GameSound/Animation/" + animation.Name + ".wav"; } animation.FemaleSoundPath = "GameSound/Animation/Female/" + animation.Name + ".wav"; if (!File.Exists(animation.FemaleSoundPath)) { animation.FemaleSoundPath = "GameSound/Animation/" + animation.Name + ".wav"; } } } catch (Exception exception8) { exception = exception8; throw new Exception("The TileAnimation Textures are not completely loaded.\n" + exception.ToString()); } try { scenario.GameCommonData.NumberGenerator.Device = device; scenario.GameCommonData.NumberGenerator.TextureFileName = "Resources/Effects/CombatNumber/CombatNumber.png"; } catch (Exception exception9) { exception = exception9; throw new Exception("The NumberGenerator Textures are not completely loaded.\n" + exception.ToString()); } try { this.SelectorTexture = Texture2D.FromFile(device, "Resources/Effects/Selector/Selector.png"); } catch (Exception exception10) { exception = exception10; throw new Exception("The NumberGenerator Textures are not completely loaded.\n" + exception.ToString()); } try { this.qizitupian = Texture2D.FromFile(device, "Resources/Architecture/qizi.png"); } catch (Exception exception11) { exception = exception11; throw new Exception("The qizi Textures are not completely loaded.\n" + exception.ToString()); } try { this.huangditupian = Texture2D.FromFile(device, "Resources/Architecture/huangdi.png"); } catch (Exception exception11) { exception = exception11; throw new Exception("The huangdi Textures are not completely loaded.\n" + exception.ToString()); } try { this.LandConnect = Texture2D.FromFile(device, "Resources/Architecture/LandConnect.png"); this.WaterConnect = Texture2D.FromFile(device, "Resources/Architecture/WaterConnect.png"); this.SingleConnect = Texture2D.FromFile(device, "Resources/Architecture/SingleConnect.png"); } catch (Exception exception12) { exception = exception12; throw new Exception("The ArchitectureConnect Textures are not completely loaded.\n" + exception.ToString()); } //this.jianzhubiaotibeijing = Texture2D.FromFile(device, "Resources/Architecture/jianzhubiaotibeijing.png"); mediumCityImg.Clear(); largeCityImg.Clear(); string[] filePaths = Directory.GetFiles("Resources/Architecture/", "*.png"); foreach (String s in filePaths) { string fileName = s.Substring(s.LastIndexOf('/') + 1, s.LastIndexOf('.') - s.LastIndexOf('/') - 1); if (fileName.IndexOf('-') < 0) { continue; } string archIdStr = fileName.Substring(0, fileName.IndexOf('-')); string size = fileName.Substring(fileName.IndexOf('-') + 1); int archId; if (int.TryParse(archIdStr, out archId) && (size.Equals("5") || size.Equals("13"))) { if (size.Equals("5")) { mediumCityImg.Add(archId, Texture2D.FromFile(device, s)); } else { largeCityImg.Add(archId, Texture2D.FromFile(device, s)); } } } this.guandetupian[0] = Texture2D.FromFile(device, "Resources/Architecture/hengguan3.png"); this.guandetupian[1] = Texture2D.FromFile(device, "Resources/Architecture/shuguan3.png"); this.guandetupian[2] = Texture2D.FromFile(device, "Resources/Architecture/shuguan5.png"); this.wanggetupian = Texture2D.FromFile(device, "Resources/TileFrame/wangge.png"); this.EditModeGrid = Texture2D.FromFile(device, "Resources/TileFrame/Blue.png"); this.zidongcundangtupian = Texture2D.FromFile(device, "Resources/Effects/zidongcundang.png"); }
public void LoadTextures(GraphicsDevice device, GameScenario scenario) { Exception exception; string str; try { this.MouseArrowTextures = new Texture2D[Enum.GetValues(typeof(MouseArrowKind)).Length]; this.MouseArrowTextures[0] = Texture2D.FromFile(device, "Resources/MouseArrow/Normal.png"); this.MouseArrowTextures[1] = Texture2D.FromFile(device, "Resources/MouseArrow/Left.png"); this.MouseArrowTextures[2] = Texture2D.FromFile(device, "Resources/MouseArrow/Right.png"); this.MouseArrowTextures[3] = Texture2D.FromFile(device, "Resources/MouseArrow/Top.png"); this.MouseArrowTextures[4] = Texture2D.FromFile(device, "Resources/MouseArrow/Bottom.png"); this.MouseArrowTextures[5] = Texture2D.FromFile(device, "Resources/MouseArrow/TopLeft.png"); this.MouseArrowTextures[6] = Texture2D.FromFile(device, "Resources/MouseArrow/TopRight.png"); this.MouseArrowTextures[7] = Texture2D.FromFile(device, "Resources/MouseArrow/BottomLeft.png"); this.MouseArrowTextures[8] = Texture2D.FromFile(device, "Resources/MouseArrow/BottomRight.png"); this.MouseArrowTextures[9] = Texture2D.FromFile(device, "Resources/MouseArrow/Selecting.png"); } catch (Exception exception1) { exception = exception1; throw new Exception("The MouseArrow Textures are not completely loaded.\n" + exception.ToString()); } try { foreach (TerrainDetail detail in scenario.GameCommonData.AllTerrainDetails.TerrainDetails.Values) { str = "Resources/Terrain/" + detail.ID.ToString() + "/"; if (Directory.Exists(str)) { foreach (string str2 in Directory.GetFiles(str)) { FileInfo info = new FileInfo(str2); if (detail.ID == 0) { if (info.Extension.Equals(".png") && info.Name.Contains("Basic")) { detail.Textures.BasicTextures.Add(Texture2D.FromFile(device, str2)); } } if (info.Extension.Equals(".bmp") && info.Name.Contains("Basic")) { if (detail.ID != 0) { detail.Textures.BasicTextures.Add(Texture2D.FromFile(device, str2)); } } else if (info.Extension.Equals(".png") && info.Name.Contains("TopLeftCorner")) { detail.Textures.TopLeftCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("TopRightCorner")) { detail.Textures.TopRightCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("BottomLeftCorner")) { detail.Textures.BottomLeftCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("BottomRightCorner")) { detail.Textures.BottomRightCornerTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Centre")) { detail.Textures.CentreTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("LeftEdge")) { detail.Textures.LeftEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("TopEdge")) { detail.Textures.TopEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("RightEdge")) { detail.Textures.RightEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("BottomEdge")) { detail.Textures.BottomEdgeTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Left")) { detail.Textures.LeftTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Top")) { detail.Textures.TopTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Right")) { detail.Textures.RightTextures.Add(Texture2D.FromFile(device, str2)); } else if (info.Extension.Equals(".png") && info.Name.Contains("Bottom")) { detail.Textures.BottomTextures.Add(Texture2D.FromFile(device, str2)); } } } } } catch (Exception exception2) { exception = exception2; throw new Exception("The Terrain Textures are not completely loaded.\n" + exception.ToString()); } try //加载建筑 { foreach (ArchitectureKind kind in scenario.GameCommonData.AllArchitectureKinds.ArchitectureKinds.Values ) { kind.Texture = Texture2D.FromFile(device, "Resources/Architecture/" + kind.ID.ToString() + ".png"); } } catch (Exception exception3) { exception = exception3; throw new Exception("The Architecture Textures are not completely loaded.\n" + exception.ToString()); } try { foreach (MilitaryKind kind2 in scenario.GameCommonData.AllMilitaryKinds.MilitaryKinds.Values) { str = "Resources/Troop/" + kind2.ID.ToString() + "/"; if (Directory.Exists(str)) { TroopTextures textures = new TroopTextures { Device = device, MoveTextureFileName = str + "Move.png", AttackTextureFileName = str + "Attack.png", BeAttackedTextureFileName = str + "BeAttacked.png", CastTextureFileName = str + "Cast.png" }; if (!File.Exists(textures.CastTextureFileName)) { textures.CastTextureFileName = textures.AttackTextureFileName; } textures.BeCastedTextureFileName = str + "BeCasted.png"; if (!File.Exists(textures.BeCastedTextureFileName)) { textures.BeCastedTextureFileName = textures.BeAttackedTextureFileName; } kind2.Textures = textures; TroopSounds sounds = new TroopSounds { MovingSoundPath = str + "Moving.wav", NormalAttackSoundPath = str + "NormalAttack.wav", CriticalAttackSoundPath = str + "CriticalAttack.wav" }; kind2.Sounds = sounds; } } } catch (Exception exception4) { exception = exception4; throw new Exception("The Troop Textures are not completely loaded.\n" + exception.ToString()); } try { this.MapVeilTextures = new Texture2D[Enum.GetValues(typeof(MapVeilKind)).Length]; this.MapVeilTextures[0] = Texture2D.FromFile(device, "Resources/MapVeil/Gray.bmp"); } catch (Exception exception5) { exception = exception5; throw new Exception("The MapVeil Textures are not completely loaded.\n" + exception.ToString()); } try { this.TileFrameTextures = new Texture2D[Enum.GetValues(typeof(TileFrameKind)).Length]; this.TileFrameTextures[0] = Texture2D.FromFile(device, "Resources/TileFrame/White.png"); this.TileFrameTextures[1] = Texture2D.FromFile(device, "Resources/TileFrame/Black.png"); this.TileFrameTextures[2] = Texture2D.FromFile(device, "Resources/TileFrame/Red.png"); this.TileFrameTextures[3] = Texture2D.FromFile(device, "Resources/TileFrame/Blue.png"); this.TileFrameTextures[4] = Texture2D.FromFile(device, "Resources/TileFrame/Green.png"); this.TileFrameTextures[5] = Texture2D.FromFile(device, "Resources/TileFrame/Purple.png"); this.TileFrameTextures[6] = Texture2D.FromFile(device, "Resources/TileFrame/Yellow.png"); } catch (Exception exception6) { exception = exception6; throw new Exception("The TileFrame Textures are not completely loaded.\n" + exception.ToString()); } try { this.RoutewayTextures = new Texture2D[Enum.GetValues(typeof(RoutewayState)).Length]; this.RoutewayTextures[0] = Texture2D.FromFile(device, "Resources/Routeway/Planning.png"); this.RoutewayTextures[1] = Texture2D.FromFile(device, "Resources/Routeway/Active.png"); this.RoutewayTextures[2] = Texture2D.FromFile(device, "Resources/Routeway/Inefficiency.png"); this.RoutewayTextures[3] = Texture2D.FromFile(device, "Resources/Routeway/Building.png"); this.RoutewayTextures[4] = Texture2D.FromFile(device, "Resources/Routeway/NoFood.png"); this.RoutewayTextures[5] = Texture2D.FromFile(device, "Resources/Routeway/Hostile.png"); this.RoutewayDirectionArrowTextures = new Texture2D[Enum.GetValues(typeof(SimpleDirection)).Length]; this.RoutewayDirectionArrowTextures[0] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowNone.png"); this.RoutewayDirectionArrowTextures[1] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowLeft.png"); this.RoutewayDirectionArrowTextures[2] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowUp.png"); this.RoutewayDirectionArrowTextures[3] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowRight.png"); this.RoutewayDirectionArrowTextures[4] = Texture2D.FromFile(device, "Resources/Routeway/DirectionArrowDown.png"); this.RoutewayDirectionTailTextures = new Texture2D[Enum.GetValues(typeof(SimpleDirection)).Length]; this.RoutewayDirectionTailTextures[1] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailLeft.png"); this.RoutewayDirectionTailTextures[2] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailUp.png"); this.RoutewayDirectionTailTextures[3] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailRight.png"); this.RoutewayDirectionTailTextures[4] = Texture2D.FromFile(device, "Resources/Routeway/DirectionTailDown.png"); } catch (Exception exception7) { exception = exception7; throw new Exception("The Routeway Textures are not completely loaded.\n" + exception.ToString()); } try { foreach (Animation animation in scenario.GameCommonData.AllTileAnimations.Animations.Values) { animation.Device = device; animation.TextureFileName = "Resources/Effects/TileEffect/" + animation.Name + ".png"; animation.SoundPath = "GameSound/Animation/" + animation.Name + ".wav"; } } catch (Exception exception8) { exception = exception8; throw new Exception("The TileAnimation Textures are not completely loaded.\n" + exception.ToString()); } try { scenario.GameCommonData.NumberGenerator.Device = device; scenario.GameCommonData.NumberGenerator.TextureFileName = "Resources/Effects/CombatNumber/CombatNumber.png"; } catch (Exception exception9) { exception = exception9; throw new Exception("The NumberGenerator Textures are not completely loaded.\n" + exception.ToString()); } try { this.SelectorTexture = Texture2D.FromFile(device, "Resources/Effects/Selector/Selector.png"); } catch (Exception exception10) { exception = exception10; throw new Exception("The NumberGenerator Textures are not completely loaded.\n" + exception.ToString()); } try { this.qizitupian = Texture2D.FromFile(device, "Resources/Architecture/qizi.png"); } catch (Exception exception11) { exception = exception11; throw new Exception("The qizi Textures are not completely loaded.\n" + exception.ToString()); } try { this.huangditupian = Texture2D.FromFile(device, "Resources/Architecture/huangdi.png"); } catch (Exception exception11) { exception = exception11; throw new Exception("The huangdi Textures are not completely loaded.\n" + exception.ToString()); } try { this.xuanzetupian = Texture2D.FromFile(device, "Resources/TileFrame/Blue.png"); } catch (Exception exception11) { exception = exception11; throw new Exception("The huangdi Textures are not completely loaded.\n" + exception.ToString()); } //this.BackgroundMap = Texture2D.FromFile(device, "Resources/bg.jpg"); }