/// <summary>
 /// Deprecated Method for adding a new object to the Status EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToStatus(Status status)
 {
     base.AddObject("Status", status);
 }
 /// <summary>
 /// Create a new Status object.
 /// </summary>
 /// <param name="id">Initial value of the ID property.</param>
 /// <param name="gameNickID">Initial value of the GameNickID property.</param>
 /// <param name="message">Initial value of the Message property.</param>
 /// <param name="userID">Initial value of the UserID property.</param>
 public static Status CreateStatus(global::System.Int32 id, global::System.Int32 gameNickID, global::System.String message, global::System.Int32 userID)
 {
     Status status = new Status();
     status.ID = id;
     status.GameNickID = gameNickID;
     status.Message = message;
     status.UserID = userID;
     return status;
 }