/// <summary> /// Deprecated Method for adding a new object to the Status EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToStatus(Status status) { base.AddObject("Status", status); }
/// <summary> /// Create a new Status object. /// </summary> /// <param name="id">Initial value of the ID property.</param> /// <param name="gameNickID">Initial value of the GameNickID property.</param> /// <param name="message">Initial value of the Message property.</param> /// <param name="userID">Initial value of the UserID property.</param> public static Status CreateStatus(global::System.Int32 id, global::System.Int32 gameNickID, global::System.String message, global::System.Int32 userID) { Status status = new Status(); status.ID = id; status.GameNickID = gameNickID; status.Message = message; status.UserID = userID; return status; }