void Awake()
        {
            Application.targetFrameRate = 30;
            GameObject easytouchGo = GameObject.Find("easytouch");

            joy = easytouchGo.GetComponentInChildren <ETCJoystick>();

            //LuaManager.GetInstance().Init();
            LuaManager.GetInstance().luaState.DoFile("Game/config/init_lua_config");
            LuaConfigManager.Instance.Init();
            battleMessageCenter = new DirectMessageCenter();
            battleLogic         = new Logic.BattleLogic(this);
            battleDisplay       = new Display.BattleDisplay(this);

            battleLogic.InitBattleStage();
        }
예제 #2
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 public PosMoudle(BattleLogic battleLogic) : base(battleLogic)
 {
 }
예제 #3
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 public LogicMoudleBase(BattleLogic battleLogic)
 {
     this.battleLogic = battleLogic;
 }