void InitSelf(L2D_BattleInit initMsg) { Data.Player player = new Data.Player(); player.isSelf = true; Data.Tank tank = new Data.Tank(); tank.isPlayer = true; tank.isCaption = true; tank.tankType = 1000; tank.moveData.detectionLen = new F64(5); tank.moveData.detectionWidth = new F64(0.8); tank.SetPos(new F64Vec3(0, 0, -10)); tank.SetDir(new F64Vec3(0, 0, 1)); tank.SetSpeed(new F64(5)); tank.SetTurnSpeed(new F64(15)); tank.SetTurnType(UFrame.AI.TurnType.None); player.tanks.Add(tank); logicDataManager.AddTank(tank); UFrame.AI.SimpleMoveObjectCtr tankCtr = new UFrame.AI.SimpleMoveObjectCtr(this); tankCtr.moveObject = tank; logicDataManager.AddTankCtr(tankCtr); logicDataManager.AddPlayer(player); TankGroupInit tgi = new TankGroupInit(); tgi.id = tank.GetID(); tgi.isSelf = player.isSelf; tgi.isPlayer = tank.isPlayer; tgi.isCaptain = tank.isCaption; tgi.tank_type = tank.tankType; tgi.pos = tank.GetPos().ToUnityVector3(); tgi.dir = tank.GetDir().ToUnityVector3(); tgi.detectionLen = tank.moveData.detectionLen.Float; tgi.detectionWidth = tank.moveData.detectionWidth.Float; initMsg.tankGroup.Add(tgi); }