void InitAvoidance(L2D_BattleInit initMsg) { Data.Avoidance adv = new Data.Avoidance(); adv.pos = new F64Vec3(5, 0, 10); //adv.radius = F64.Half; adv.radius = new F64(1.6); logicDataManager.AddAvoidance(adv); initMsg.avoidances = new List <Avoidance>(); Avoidance av = new Avoidance(); av.pos = adv.pos.ToUnityVector3(); av.rad = adv.radius.Float; initMsg.avoidances.Add(av); }
public void AddAvoidance(Avoidance av) { avoidances.Add(av); }