public override bool isComplete() { if (transition.isComplete()) { initialized = false; } return(transition.isComplete()); }
public bool completedTransitions(TransitionState state) { bool temp = false; switch (state) { case TransitionState.intro: if (intro != null) { temp = intro.isComplete(); } else { temp = true; } break; case TransitionState.selected: if (select != null) { temp = select.isComplete(); } else { temp = true; } break; case TransitionState.exit: if (exit != null) { temp = exit.isComplete(); } else { temp = true; } break; } return(temp); }
public bool completedTransitions(TransitionState state) { bool temp = false; switch (state) { case TransitionState.intro: temp = intro.isComplete(); break; case TransitionState.selected: temp = select.isComplete(); break; case TransitionState.exit: temp = exit.isComplete(); break; } return(temp); }