public void Start() { //必要なオブジェクトのfind checkText = GameObject.Find("CheckText").GetComponent <Text>(); movingPanel = GameObject.Find("WhileMovingPanel").GetComponent <Image>(); movingText = GameObject.Find("WhileMoving").GetComponent <Text>(); restPieceText = GameObject.Find("RestPiece").GetComponent <Text>(); checkMenue = GameObject.Find("CheckMenue"); viewCamera = GameObject.Find("ViewCamera"); checkMenue.SetActive(false); viewCamera.SetActive(false); movingText.text = "Enemy Turn…"; CPB = new CP.CPBrain(); PCM = GetComponent <PlayCameraManager>(); TM = GetComponent <TurnManager>(); LM = GetComponent <ListManager.ListCtrl>(); GJ = GetComponent <GameJudgment>(); //test2 10 pawns written by KatoMori CPB.SetCPPieces(); //キングのIDを取得 var hpkingList = ManagerStore.humanPlayer.GetMyPiecesByKind(PieceKind.King); humanPlayerKing = hpkingList[0].GetPieceId(); //初期位置の保存 GameManager.ResultData.positionRecord.Add(Position.PositionData.SaveByPlayer(ManagerStore.humanPlayer, ManagerStore.cp)); //ターン開始時の初期化 selectedPieceId = humanPlayerKing; PCM.ChangeCamera(selectedPieceId); selectPiece = GameManager.ManagerStore.humanPlayer.GetPieceById(humanPlayerKing); TurnStartInit(); }
public void Start() { //必要なオブジェクトのfind checkText = GameObject.Find("CheckText").GetComponent <Text>(); movingText = GameObject.Find("WhileMoving").GetComponent <Text>(); checkMenue = GameObject.Find("CheckMenue"); viewCamera = GameObject.Find("ViewCamera"); checkMenue.SetActive(false); viewCamera.SetActive(false); movingText.text = "Opponent Turn..."; CPB = new CP.CPBrain(); HUM = new CP.CPBrain(); PCM = GetComponent <PlayCameraManager>(); TM = GetComponent <TurnManager>(); LM = GetComponent <ListManager.ListCtrl>(); GJ = GetComponent <GameJudgment>(); //test2 10 pawns written by KatoMori HUM.SetAgentCPPieces(61); CPB.SetAgentCPPieces(50); /* * //キングのIDを取得 * var hpkingList = ManagerStore.humanPlayer.GetMyPiecesByKind(PieceKind.King); * humanPlayerKing = hpkingList[0].GetPieceId(); * * //ターン開始時の初期化 * selectedPieceId = humanPlayerKing; * PCM.ChangeCamera(selectedPieceId); * selectPiece = GameManager.ManagerStore.humanPlayer.GetPieceById(humanPlayerKing); */ TurnStartInit(); }