예제 #1
0
        public void StartCoreActors()
        {
            // Actors that come with GameMachine

            Messenger messenger = new Messenger();

            messenger.AddComponentSet("ChatMessage");
            messenger.AddComponentSet("ChatChannels");
            messenger.AddComponentSet("ChatInvite");
            ActorSystem.instance.RegisterActor(messenger);

            remoteEcho = new RemoteEcho();
            remoteEcho.AddComponentSet("EchoTest");
            actorSystem.RegisterActor(remoteEcho);

            RemoteEcho.EchoReceived callback = OnEchoReceived;
            remoteEcho.OnEchoReceived(callback);


            running = true;
            RunOnRunningCallbacks();
            //Debug.Log("App running - waiting to verify connection");
        }
예제 #2
0
        public void StartCoreActors()
        {
            // Actors that come with GameMachine

            Messenger messenger = new Messenger();
            messenger.AddComponentSet("ChatMessage");
            messenger.AddComponentSet("ChatChannels");
            messenger.AddComponentSet("ChatInvite");
            ActorSystem.instance.RegisterActor(messenger);

            remoteEcho = new RemoteEcho();
            remoteEcho.AddComponentSet("EchoTest");
            actorSystem.RegisterActor(remoteEcho);

            RemoteEcho.EchoReceived callback = OnEchoReceived;
            remoteEcho.OnEchoReceived(callback);

            running = true;
            RunOnRunningCallbacks();
            //Debug.Log("App running - waiting to verify connection");
        }