public void EndeavoursArePopulated() { IApiFulfillment impl = new FulfilmentImpl(new GameDataStub()); List <GameLogicInterfaces.Models.Endeavour> actual = impl.GetPublicEndeavours(); GameLogicInterfaces.Models.Endeavour e = actual[0]; Assert.NotNull(e.Id); Assert.NotNull(e.Name); Assert.NotNull(e.Result); Assert.NotNull(e.Description); Assert.True(e.EffortEarnedSoFar <= e.EffortRequired); }
public void ReturnsOnlyPublicEndeavours() { IApiFulfillment impl = new FulfilmentImpl(new GameDataStub()); List <GameLogicInterfaces.Models.Endeavour> actual = impl.GetPublicEndeavours(); Assert.Single(actual); GameLogicInterfaces.Models.Endeavour e = actual[0]; Assert.Equal("6bcdb901-dab3-4091-a5c9-000000000070", e.Id); Assert.Equal("Test Public Endeavour", e.Name); Assert.Equal("The recent sabbat incursion is covered up", e.Result); Assert.Equal("Exists to test public endeavours such as calls to arms, cover ups, or public works projects.", e.Description); Assert.Equal <uint>(0, e.EffortEarnedSoFar); Assert.Equal <uint>(100, e.EffortRequired); }
public void ReturnsOnlyMyPrivateEndeavours() { IApiFulfillment impl = new FulfilmentImpl(new GameDataStub()); List <GameLogicInterfaces.Models.Endeavour> actual = impl.GetMyEndeavours(MR_CHARACTER_FIRST_ID); Assert.Single(actual); GameLogicInterfaces.Models.Endeavour e = actual[0]; Assert.Equal("6bcdb901-dab3-4091-a5c9-000000000080", e.Id); Assert.Equal("Test Private Endeavour", e.Name); Assert.False(e.IsPublic); Assert.Equal("Camarilla influence is increased", e.Result); Assert.Equal("Exists to test private endeavours such as building haven or influence, research, or gaining status", e.Description); Assert.Equal <uint>(3, e.EffortEarnedSoFar); Assert.Equal <uint>(15, e.EffortRequired); }
public GameDataStub() { Domain d1 = new Domain() { Id = "6bcdb901-dab3-4091-a5c9-000000000010", Name = "An abandoned lot", Description = "This domain is not very interesting" }; Domain d2 = new Domain() { Id = "6bcdb901-dab3-4091-a5c9-000000000020", Name = "A small park", Description = "Well maintained and popular" }; _domains.Add(d1); _domains.Add(d2); Character c1 = new Character() { Id = "6bcdb901-dab3-4091-a5c9-000000000030", Name = "Mr Character First" }; Character c2 = new Character() { Id = "6bcdb901-dab3-4091-a5c9-000000000040", Name = "Ms Character Second", PublicDescription = "Sassy" }; _characters.Add(c1); _characters.Add(c2); Asset a1 = new Asset() { Id = "6bcdb901-dab3-4091-a5c9-000000000050", Name = "Investments", Description = "Well hidden source of income" }; Asset a2 = new Asset() { Id = "6bcdb901-dab3-4091-a5c9-000000000060", Name = "Occult Library", Description = "A collection of books and scrolls with a focus on ancient egypt" }; _assets.Add(a1); _assets.Add(a2); _characterAssets.Add(c1.Id, new List <string>() { a1.Id }); GameLogicInterfaces.Models.Endeavour e1 = new GameLogicInterfaces.Models.Endeavour() { Id = "6bcdb901-dab3-4091-a5c9-000000000070", Name = "Test Public Endeavour", IsPublic = true, Result = "The recent sabbat incursion is covered up", Description = "Exists to test public endeavours such as calls to arms, cover ups, or public works projects.", EffortRequired = 100 }; GameLogicInterfaces.Models.Endeavour e2 = new GameLogicInterfaces.Models.Endeavour() { Id = "6bcdb901-dab3-4091-a5c9-000000000080", Name = "Test Private Endeavour", Result = "Camarilla influence is increased", Description = "Exists to test private endeavours such as building haven or influence, research, or gaining status", EffortEarnedSoFar = 3, EffortRequired = 15 }; _endeavours.Add(e1); _endeavours.Add(e2); _characterEndeavours.Add(c1.Id, new List <string> { e2.Id }); }
internal static ResponseEndeavourDirectoryEntry ToResponseEndeavourDirectoryEntry(GameLogicInterfaces.Models.Endeavour c) { return(new ResponseEndeavourDirectoryEntry() { Id = c.Id, Name = c.Name, ProgressPercent = calculatePercentageProgress(c.EffortEarnedSoFar, c.EffortRequired) }); }