public String GetNickname() { events.PlayerInitialize += messenger.PlayerEnterNickname; events.OnInitializeNickname(); events.PlayerInitialize -= messenger.PlayerEnterNickname; inputLine = ConsoleGame.ReadLine().Trim().Replace(" ", ""); _player.PlayerName = inputLine; return(_player.PlayerName); }
public Int32 GetBalance() { events.PlayerInitialize += messenger.PlayerEnterBalance; events.OnInitializeNickname(); inputLine = ConsoleGame.ReadLine().Trim().Replace(" ", ""); Int32.TryParse(inputLine, out newBalance); if (newBalance < 0) { events.OnInitializeNickname(); inputLine = ConsoleGame.ReadLine().Trim().Replace(" ", ""); } events.PlayerInitialize -= messenger.PlayerEnterBalance; _player.PlayerBalance = newBalance; return(_player.PlayerBalance); }