/// <summary> /// Initializes all objects/resources that GameManager needs to use /// </summary> private void InitializeInternals() { ResourceCache = new KeyedCache <string, object>(); GameEntityCache = new Cache <GameEntityCacheEntry>(); SpawnPoints = new SpawnPointCollection(); SpawnPoints.CacheAll(); LoadAssets(); _InternalsInitialized = true; }
/// <summary> /// Initializes all objects/resources that GameManager needs to use /// </summary> private void InitializeInternals() { SpawnPoints = new SpawnPointCollection(); SpawnPoints.CacheAll(); LoadAssets(); _InternalsInitialized = true; }