예제 #1
0
        /// <summary>
        /// Initializes all objects/resources that GameManager needs to use
        /// </summary>
        private void InitializeInternals()
        {
            ResourceCache   = new KeyedCache <string, object>();
            GameEntityCache = new Cache <GameEntityCacheEntry>();

            SpawnPoints = new SpawnPointCollection();
            SpawnPoints.CacheAll();

            LoadAssets();

            _InternalsInitialized = true;
        }
예제 #2
0
        /// <summary>
        /// Initializes all objects/resources that GameManager needs to use
        /// </summary>
        private void InitializeInternals()
        {

            SpawnPoints = new SpawnPointCollection();
            SpawnPoints.CacheAll();

            LoadAssets();

            _InternalsInitialized = true;
        }