public void grantSpurtBuff(CharacterInstance c) { if ((ConfigGameplay.SPURTING_ENABLED && !GameLogic.Binder.GameState.ActiveDungeon.isTutorialDungeon()) && (this.getNumberOfBuffsWithId(c, ConfigGameplay.SPURT_BUFF_ID) < ConfigGameplay.SPURTING_MAX_NUM_BUFFS)) { Buff buff2 = new Buff(); buff2.Id = ConfigGameplay.SPURT_BUFF_ID; buff2.BaseStat1 = BaseStatProperty.MovementSpeed; buff2.DurationSeconds = ConfigGameplay.SPURTING_BUFF_DURATION_SECONDS; buff2.Modifier = ConfigGameplay.SPURTING_BUFF_MOVEMENT_BONUS; Buff buff = buff2; this.startBuff(c, buff); if (c.IsPrimaryPlayerCharacter) { PetInstance instance = c.OwningPlayer.Pets.getSelectedPetInstance(); if ((instance != null) && (instance.SpawnedCharacterInstance != null)) { buff2 = new Buff(); buff2.BaseStat1 = BaseStatProperty.MovementSpeed; buff2.DurationSeconds = ConfigGameplay.SPURTING_BUFF_DURATION_SECONDS; buff2.Modifier = ConfigGameplay.SPURTING_BUFF_MOVEMENT_BONUS; buff = buff2; this.startBuff(instance.SpawnedCharacterInstance, buff); } } } }
public void refreshPetSummons(Player player) { ActiveDungeon activeDungeon = GameLogic.Binder.GameState.ActiveDungeon; if (((activeDungeon != null) && (activeDungeon.ActiveRoom != null)) && (((activeDungeon.CurrentGameplayState != GameplayState.ROOM_COMPLETION) && (activeDungeon.CurrentGameplayState != GameplayState.ENDED)) && (activeDungeon.CurrentGameplayState != GameplayState.END_CEREMONY))) { PetInstance instance = player.Pets.getSelectedPetInstance(); if ((instance != null) && !App.Binder.ConfigMeta.GetPetConfig(instance.CharacterId).Enabled) { CmdSelectPet.ExecuteStatic(player, null); } else if ((instance != null) && (instance.SpawnedCharacterInstance == null)) { CharacterInstance activeCharacter = player.ActiveCharacter; Vector3 worldPt = Vector3Extensions.ToXzVector3(activeCharacter.PhysicsBody.Transform.position) + ((Vector3)(activeCharacter.PhysicsBody.Transform.forward * 3f)); worldPt.x += UnityEngine.Random.Range((float)-1.5f, (float)1.5f); worldPt.z += UnityEngine.Random.Range((float)-1.5f, (float)1.5f); worldPt = activeDungeon.ActiveRoom.calculateNearestEmptySpot(worldPt, activeCharacter.PhysicsBody.Transform.position - worldPt, 1f, 1f, 6f, null); Character character = instance.Character; CmdSpawnCharacter.SpawningData data2 = new CmdSpawnCharacter.SpawningData(); data2.CharacterPrototype = character; data2.Rank = instance.Level; data2.SpawnWorldPos = worldPt; data2.SpawnWorlRot = activeCharacter.PhysicsBody.Transform.rotation; data2.IsPlayerCharacter = true; data2.IsPlayerSupportCharacter = true; data2.IsPet = true; CmdSpawnCharacter.SpawningData data = data2; instance.SpawnedCharacterInstance = CmdSpawnCharacter.ExecuteStatic(data); } } }
public int getPetIndex(PetInstance pet) { for (int i = 0; i < this.Instances.Count; i++) { if (this.Instances[i] == pet) { return(i); } } return(-1); }
public bool doNotify() { for (int i = 0; i < this.Instances.Count; i++) { PetInstance instance = this.Instances[i]; if ((!instance.InspectedByPlayer && (instance.Level > 0)) && App.Binder.ConfigMeta.IsActivePetId(instance.CharacterId)) { return(true); } } return(false); }
public void activateFrenzy() { if (!this.isFrenzyActive()) { this.m_frenzyActive = true; Player player = GameLogic.Binder.GameState.Player; CharacterInstance activeCharacter = player.ActiveCharacter; this.m_frenzyTimer.set(this.getDuration(activeCharacter)); Buff buff2 = new Buff(); buff2.BaseStat1 = BaseStatProperty.AttacksPerSecond; buff2.Modifier = App.Binder.ConfigMeta.FRENZY_HERO_BUFF_ATK_SPEED_MODIFIER; buff2.DurationSeconds = 1f; Buff item = buff2; this.m_activeFrenzyBuffs.Add(item); GameLogic.Binder.BuffSystem.startBuff(activeCharacter, item); buff2 = new Buff(); buff2.BaseStat1 = BaseStatProperty.DamagePerHit; buff2.Modifier = App.Binder.ConfigMeta.FRENZY_HERO_BUFF_DPH_MODIFIER; buff2.DurationSeconds = 1f; item = buff2; this.m_activeFrenzyBuffs.Add(item); GameLogic.Binder.BuffSystem.startBuff(activeCharacter, item); buff2 = new Buff(); buff2.BaseStat1 = BaseStatProperty.Life; buff2.Modifier = App.Binder.ConfigMeta.FRENZY_HERO_BUFF_LIFE_MODIFIER; buff2.DurationSeconds = 1f; item = buff2; this.m_activeFrenzyBuffs.Add(item); GameLogic.Binder.BuffSystem.startBuff(activeCharacter, item); buff2 = new Buff(); buff2.BaseStat1 = BaseStatProperty.SkillDamage; buff2.Modifier = App.Binder.ConfigMeta.FRENZY_HERO_BUFF_SKILLDMG_MODIFIER; buff2.DurationSeconds = 1f; item = buff2; this.m_activeFrenzyBuffs.Add(item); GameLogic.Binder.BuffSystem.startBuff(activeCharacter, item); PetInstance instance2 = player.Pets.getSelectedPetInstance(); if ((instance2 != null) && (instance2.SpawnedCharacterInstance != null)) { buff2 = new Buff(); buff2.BaseStat1 = BaseStatProperty.AttacksPerSecond; buff2.Modifier = App.Binder.ConfigMeta.FRENZY_HERO_BUFF_ATK_SPEED_MODIFIER; buff2.DurationSeconds = 1f; item = buff2; this.m_activeFrenzyBuffs.Add(item); GameLogic.Binder.BuffSystem.startBuff(instance2.SpawnedCharacterInstance, item); } activeCharacter.HeroStats.FrenzyActivations++; GameLogic.Binder.EventBus.FrenzyActivated(); } }
private static void PlayerMigrate_v6_to_v7(Player player) { if (player.HasPurchasedStarterBundle) { PetInstance item = new PetInstance(); item.CharacterId = "Pet001"; item.Level = 1; player.Pets.Instances.Add(item); } for (int i = 0; i < player.Runestones.SelectedRunestoneIds.Count; i++) { RunestoneSelection selection = new RunestoneSelection(); selection.Id = player.Runestones.SelectedRunestoneIds[i]; selection.Source = RunestoneSelectionSource.Player; player.Runestones.SelectedRunestones.Add(selection); } player.Runestones.SelectedRunestoneIds.Clear(); }
private void onPetSelected(Player player, PetInstance pet) { player.Runestones.refreshRunestoneSelections(); }
public static Player CreateProtoPlayer() { Player player = CreateNew(); player.Version = ConfigApp.InternalClientVersion; player.Rank = 50; player.Resources[ResourceType.Diamond.ToString()] = 25.0; foreach (KeyValuePair <string, ConfigAchievements.SharedData> pair in ConfigAchievements.SHARED_DATA) { player.Achievements.Notified.Add(pair.Key, 1); player.Achievements.Claimed.Add(pair.Key, 1); } for (int i = 1; i <= 15; i++) { PetInstance instance3 = new PetInstance(); instance3.CharacterId = "Pet" + i.ToString("000"); instance3.Level = 1; instance3.InspectedByPlayer = true; PetInstance item = instance3; player.Pets.Instances.Add(item); } player.CumulativeRetiredHeroStats.HighestFloor = 0x3e8; player.CumulativeRetiredHeroStats.HeroesRetired = 3; player.CumulativeRetiredHeroStats.HighestTokenGainWithRetirement = 1000.0; player.ActiveCharacter.Inventory.RevivePotions = 2; player.ActiveCharacter.Inventory.BossPotions = 0; player.ActiveCharacter.Inventory.FrenzyPotions = 1; IEnumerator enumerator = Enum.GetValues(typeof(ChestType)).GetEnumerator(); try { while (enumerator.MoveNext()) { player.CumulativeRetiredHeroStats.EncounteredChestTypes.Add(((ChestType)((int)enumerator.Current)).ToString()); } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } player.UnlockedSkills.Clear(); player.ActiveCharacter.SkillInstances.Clear(); player.ActiveCharacter.ActiveSkillTypes.Clear(); for (int j = 0; j < ConfigSkills.ALL_HERO_SKILLS.Count; j++) { SkillType type2 = ConfigSkills.ALL_HERO_SKILLS[j]; if (player.Rank >= ConfigSkills.SHARED_DATA[type2].UnlockRank) { player.UnlockedSkills.Add(type2); SkillInstance instance4 = new SkillInstance(); instance4.SkillType = type2; instance4.Rank = 1; instance4.InspectedByPlayer = true; player.ActiveCharacter.SkillInstances.Add(instance4); } } player.ActiveCharacter.ActiveSkillTypes.Add(SkillType.Slam); player.ActiveCharacter.ActiveSkillTypes.Add(SkillType.Leap); player.ActiveCharacter.ActiveSkillTypes.Add(SkillType.Clone); player.Runestones.RunestoneInstances.Clear(); for (int k = 0; k < ConfigRunestones.RUNESTONES.Length; k++) { if (player.Rank >= ConfigRunestones.RUNESTONES[k].UnlockRank) { RunestoneInstance instance5 = new RunestoneInstance(); instance5.Id = ConfigRunestones.RUNESTONES[k].Id; instance5.Level = 1; instance5.Unlocked = true; instance5.InspectedByPlayer = true; RunestoneInstance instance2 = instance5; player.Runestones.RunestoneInstances.Add(instance2); } } ConfigTutorials.CheatCompleteAllFtueTutorials(player); ConfigTutorials.CheatCompleteAllContextTutorials(player); return(player); }
private void refreshAuraBuffs() { ActiveDungeon activeDungeon = GameLogic.Binder.GameState.ActiveDungeon; Room activeRoom = activeDungeon.ActiveRoom; Player player = GameLogic.Binder.GameState.Player; CharacterInstance activeCharacter = player.ActiveCharacter; List <KeyValuePair <PerkInstance, BuffSource> > perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AuraIce); if (perkInstancesOfType.Count > 0) { List <CharacterInstance> list2 = activeDungeon.ActiveRoom.getEnemyCharactersWithinRadius(activeCharacter.PhysicsBody.Transform.position, ConfigPerks.AuraIce.AuraRadius, activeCharacter); for (int num2 = 0; num2 < list2.Count; num2++) { CharacterInstance c = list2[num2]; for (int num3 = 0; num3 < perkInstancesOfType.Count; num3++) { KeyValuePair <PerkInstance, BuffSource> pair = perkInstancesOfType[num3]; KeyValuePair <PerkInstance, BuffSource> pair2 = perkInstancesOfType[num3]; this.startOrRefreshBuffFromPerk(c, PerkType.AuraIce, 1f, (double)pair.Key.Modifier, pair2.Value, null); } } } perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AuraDamageBonus); if (perkInstancesOfType.Count > 0) { List <CharacterInstance> list3 = activeDungeon.ActiveRoom.getEnemyCharactersWithinRadius(activeCharacter.PhysicsBody.Transform.position, ConfigPerks.AuraDamageBonus.AuraRadius, activeCharacter); if (list3.Count > 0) { for (int num4 = 0; num4 < perkInstancesOfType.Count; num4++) { KeyValuePair <PerkInstance, BuffSource> pair3 = perkInstancesOfType[num4]; KeyValuePair <PerkInstance, BuffSource> pair4 = perkInstancesOfType[num4]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.AuraDamageBonus, 1f, (double)(pair3.Key.Modifier * list3.Count), pair4.Value, null); } } } if (activeCharacter.CurrentHpNormalized <= ConfigPerks.SHARED_DATA[PerkType.AuraLowHpArmor].Threshold) { perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AuraLowHpArmor); for (int num5 = 0; num5 < perkInstancesOfType.Count; num5++) { KeyValuePair <PerkInstance, BuffSource> pair5 = perkInstancesOfType[num5]; KeyValuePair <PerkInstance, BuffSource> pair6 = perkInstancesOfType[num5]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.AuraLowHpArmor, 1f, (double)pair5.Key.Modifier, pair6.Value, null); } } if (activeCharacter.CurrentHpNormalized <= ConfigPerks.SHARED_DATA[PerkType.AuraLowHpAttackSpeed].Threshold) { perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AuraLowHpAttackSpeed); for (int num6 = 0; num6 < perkInstancesOfType.Count; num6++) { KeyValuePair <PerkInstance, BuffSource> pair7 = perkInstancesOfType[num6]; KeyValuePair <PerkInstance, BuffSource> pair8 = perkInstancesOfType[num6]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.AuraLowHpAttackSpeed, 1f, (double)pair7.Key.Modifier, pair8.Value, null); } } if (activeCharacter.CurrentHpNormalized <= ConfigPerks.SHARED_DATA[PerkType.AuraLowHpDamage].Threshold) { perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AuraLowHpDamage); for (int num7 = 0; num7 < perkInstancesOfType.Count; num7++) { KeyValuePair <PerkInstance, BuffSource> pair9 = perkInstancesOfType[num7]; KeyValuePair <PerkInstance, BuffSource> pair10 = perkInstancesOfType[num7]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.AuraLowHpDamage, 1f, (double)pair9.Key.Modifier, pair10.Value, null); } } if (activeCharacter.CurrentHpNormalized <= ConfigPerks.SHARED_DATA[PerkType.AuraLowHpDodge].Threshold) { perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AuraLowHpDodge); for (int num8 = 0; num8 < perkInstancesOfType.Count; num8++) { KeyValuePair <PerkInstance, BuffSource> pair11 = perkInstancesOfType[num8]; KeyValuePair <PerkInstance, BuffSource> pair12 = perkInstancesOfType[num8]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.AuraLowHpDodge, 1f, (double)pair11.Key.Modifier, pair12.Value, null); } } if (activeCharacter.CurrentHpNormalized == 1f) { perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AuraFullHpDamage); for (int num9 = 0; num9 < perkInstancesOfType.Count; num9++) { KeyValuePair <PerkInstance, BuffSource> pair13 = perkInstancesOfType[num9]; KeyValuePair <PerkInstance, BuffSource> pair14 = perkInstancesOfType[num9]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.AuraFullHpDamage, 1f, (double)pair13.Key.Modifier, pair14.Value, null); } } perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AllyBonusAttacksPerSecond); for (int i = 0; i < perkInstancesOfType.Count; i++) { for (int num11 = 0; num11 < activeDungeon.ActiveRoom.ActiveCharacters.Count; num11++) { CharacterInstance instance3 = activeDungeon.ActiveRoom.ActiveCharacters[num11]; if (instance3.IsSupport && !instance3.IsDead) { KeyValuePair <PerkInstance, BuffSource> pair15 = perkInstancesOfType[i]; KeyValuePair <PerkInstance, BuffSource> pair16 = perkInstancesOfType[i]; this.startOrRefreshBuffFromPerk(instance3, PerkType.AllyBonusAttacksPerSecond, 1f, (double)pair15.Key.Modifier, pair16.Value, null); } } } perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AllyBonusDamage); for (int j = 0; j < perkInstancesOfType.Count; j++) { for (int num13 = 0; num13 < activeDungeon.ActiveRoom.ActiveCharacters.Count; num13++) { CharacterInstance instance4 = activeDungeon.ActiveRoom.ActiveCharacters[num13]; if (instance4.IsSupport && !instance4.IsDead) { KeyValuePair <PerkInstance, BuffSource> pair17 = perkInstancesOfType[j]; KeyValuePair <PerkInstance, BuffSource> pair18 = perkInstancesOfType[j]; this.startOrRefreshBuffFromPerk(instance4, PerkType.AllyBonusDamage, 1f, (double)pair17.Key.Modifier, pair18.Value, null); } } } perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.AllyBonusSpeed); for (int k = 0; k < perkInstancesOfType.Count; k++) { for (int num15 = 0; num15 < activeDungeon.ActiveRoom.ActiveCharacters.Count; num15++) { CharacterInstance instance5 = activeDungeon.ActiveRoom.ActiveCharacters[num15]; if (instance5.IsSupport && !instance5.IsDead) { KeyValuePair <PerkInstance, BuffSource> pair19 = perkInstancesOfType[k]; KeyValuePair <PerkInstance, BuffSource> pair20 = perkInstancesOfType[k]; this.startOrRefreshBuffFromPerk(instance5, PerkType.AllyBonusSpeed, 1f, (double)pair19.Key.Modifier, pair20.Value, null); } } } perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(activeCharacter, PerkType.PetBonusDamage); for (int m = 0; m < perkInstancesOfType.Count; m++) { for (int num17 = 0; num17 < activeDungeon.ActiveRoom.ActiveCharacters.Count; num17++) { CharacterInstance instance6 = activeDungeon.ActiveRoom.ActiveCharacters[num17]; if (instance6.IsPet && !instance6.IsDead) { KeyValuePair <PerkInstance, BuffSource> pair21 = perkInstancesOfType[m]; KeyValuePair <PerkInstance, BuffSource> pair22 = perkInstancesOfType[m]; this.startOrRefreshBuffFromPerk(instance6, PerkType.PetBonusDamage, 1f, (double)pair21.Key.Modifier, pair22.Value, null); } } } for (int n = 0; n < activeRoom.ActiveCharacters.Count; n++) { CharacterInstance source = activeRoom.ActiveCharacters[n]; if (!source.IsDead && (source.IsBoss && (Vector3.Distance(Vector3Extensions.ToXzVector3(source.PhysicsBody.Transform.position), Vector3Extensions.ToXzVector3(activeCharacter.PhysicsBody.Transform.position)) <= ((ConfigPerks.BossAuras.Radius + activeCharacter.Radius) + source.Radius)))) { perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(source, PerkType.BossAuraIce); for (int num19 = 0; num19 < perkInstancesOfType.Count; num19++) { KeyValuePair <PerkInstance, BuffSource> pair23 = perkInstancesOfType[num19]; KeyValuePair <PerkInstance, BuffSource> pair24 = perkInstancesOfType[num19]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.BossAuraIce, 1f, (double)pair23.Key.Modifier, pair24.Value, source); } perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(source, PerkType.BossAuraCooldownSlow); for (int num20 = 0; num20 < perkInstancesOfType.Count; num20++) { KeyValuePair <PerkInstance, BuffSource> pair25 = perkInstancesOfType[num20]; KeyValuePair <PerkInstance, BuffSource> pair26 = perkInstancesOfType[num20]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.BossAuraCooldownSlow, 1f, (double)pair25.Key.Modifier, pair26.Value, source); } perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(source, PerkType.BossAuraDamageOverTime); for (int num21 = 0; num21 < perkInstancesOfType.Count; num21++) { KeyValuePair <PerkInstance, BuffSource> pair27 = perkInstancesOfType[num21]; KeyValuePair <PerkInstance, BuffSource> pair28 = perkInstancesOfType[num21]; this.startOrRefreshBuffFromPerk(source, PerkType.BossAuraDamageOverTime, 1f, (double)pair27.Key.Modifier, pair28.Value, source); } } } sm_tempCandidateList.Clear(); PetInstance instance8 = player.Pets.getSelectedPetInstance(); if (((instance8 != null) && (instance8.SpawnedCharacterInstance != null)) && !instance8.SpawnedCharacterInstance.IsDead) { sm_tempCandidateList.Add(instance8.SpawnedCharacterInstance); } for (int num22 = 0; num22 < sm_tempCandidateList.Count; num22++) { CharacterInstance instance9 = sm_tempCandidateList[num22]; perkInstancesOfType = CharacterStatModifierUtil.GetPerkInstancesOfType(instance9, PerkType.AuraDamageBonus); for (int num23 = 0; num23 < perkInstancesOfType.Count; num23++) { KeyValuePair <PerkInstance, BuffSource> pair29 = perkInstancesOfType[num23]; KeyValuePair <PerkInstance, BuffSource> pair30 = perkInstancesOfType[num23]; this.startOrRefreshBuffFromPerk(instance9, PerkType.AuraDamageBonus, 1f, (double)pair29.Key.Modifier, pair30.Value, null); KeyValuePair <PerkInstance, BuffSource> pair31 = perkInstancesOfType[num23]; KeyValuePair <PerkInstance, BuffSource> pair32 = perkInstancesOfType[num23]; this.startOrRefreshBuffFromPerk(activeCharacter, PerkType.AuraDamageBonus, 1f, (double)pair31.Key.Modifier, pair32.Value, null); } } }
public void refreshRunestoneSelections() { PetInstance instance = this.Player.Pets.getSelectedPetInstance(); if (instance == null) { for (int i = this.SelectedRunestones.Count - 1; i >= 0; i--) { if (this.SelectedRunestones[i].Source == RunestoneSelectionSource.Pet) { this.SelectedRunestones.RemoveAt(i); } } } else { GatedPerkContainer fixedPerks = GameLogic.Binder.CharacterResources.getResource(instance.CharacterId).FixedPerks; for (int j = 0; j < ConfigSkills.ACTIVE_HERO_SKILLS.Count; j++) { SkillType skillType = ConfigSkills.ACTIVE_HERO_SKILLS[j]; string runestoneId = this.getSelectedRunestoneId(skillType, RunestoneSelectionSource.Pet); string linkedToRunestone = null; for (int m = 0; m < fixedPerks.Entries.Count; m++) { if (fixedPerks.isPerkUnlocked(instance.Level, m)) { PerkType type = fixedPerks.getPerkInstanceAtIndex(m).Type; ConfigPerks.SharedData data = ConfigPerks.SHARED_DATA[type]; if ((data.LinkedToSkill == skillType) && (data.LinkedToRunestone != null)) { linkedToRunestone = data.LinkedToRunestone; break; } } } if (runestoneId != linkedToRunestone) { this.SelectedRunestones.Remove(this.getRunestoneSelection(runestoneId)); if (linkedToRunestone != null) { RunestoneSelection item = new RunestoneSelection(); item.Id = linkedToRunestone; item.Source = RunestoneSelectionSource.Pet; this.SelectedRunestones.Add(item); } } } for (int k = 0; k < ConfigSkills.ACTIVE_HERO_SKILLS.Count; k++) { SkillType type3 = ConfigSkills.ACTIVE_HERO_SKILLS[k]; string str3 = this.getSelectedRunestoneId(type3, RunestoneSelectionSource.Player); if (str3 != null) { string str4 = this.getSelectedRunestoneId(type3, RunestoneSelectionSource.Pet); if (str3 == str4) { RunestoneSelection selection = this.getRunestoneSelection(str3); int runestoneOrderNumberForSkillType = ConfigRunestones.GetRunestoneOrderNumberForSkillType(str3, type3); selection.Id = ConfigRunestones.GetRunestoneId(type3, runestoneOrderNumberForSkillType + 1); } } } } }
private void onPetSelected(Player player, PetInstance pet) { this.refreshPetSummons(player); }