public void AddDynamicBackground(float angularVelocity, Vector2 linearVelocity, Sprite sprite, float xParallaxSpeed, int layer, Vector2 position, Vector2 size, float rotation) { ParallaxBackgroundDynamicItem background = new ParallaxBackgroundDynamicItem(this, angularVelocity, 0, linearVelocity, 0, sprite, xParallaxSpeed, layer, position, size, rotation); AddBackground(background); }
public void AddDynamicBackground(float angularVelocity, float angularDamping, Vector2 linearVelocity, float linearDamping, Sprite sprite, Vector2 parallaxSpeed, int layer, Vector2 position, float rotation) { ParallaxBackgroundDynamicItem background = new ParallaxBackgroundDynamicItem(this, angularVelocity, angularDamping, linearVelocity, linearDamping, sprite, parallaxSpeed, layer, position, rotation); AddBackground(background); }