public void ShouldAddSkillPoints() { var p = new Player(); Assert.IsTrue(p.SkillPoints == 1); p.LevelUp(); Assert.IsTrue(p.SkillPoints == 2); }
public void ShouldAddModifiersToCharacterWhenSkillChosen() { var p = new Player(); Assert.IsTrue(p.CharacterModifiers.Count == 0); p.LevelUp(); p.ChooseSkill(new PathOfTheFighter()); Assert.IsTrue(p.CharacterModifiers.Count > 0); }
public void ShouldAddActionsToCharacterWhenSkillChosen() { var p = new Player(); p.LevelUp(); Assert.IsFalse(p.GetActions(false).Exists(i => i is SpellSpear)); p.ChooseSkill(new PathOfTheWizard()); Assert.IsTrue(p.GetActions(false).Exists(i => i is SpellSpear)); }
public void ShouldApplyPercentageMana() { var p = new Player(); p.LevelUp(); p.ChooseSkill(new PathOfTheWizard()); p.GainMana(50); p.AddModifier(new ManaBonusPercentage(50)); Assert.IsTrue(p.BonusMana == 100); }
public void ShouldApplyEquipmentModifiersToCharacter() { var c = new Player(); c.LevelUp(); c.ChooseSkill(new PathOfTheWizard()); var e = new CastersShield(); EquipmentHelper.EquipEquipment(c, e); Assert.IsTrue(c.CharacterModifiers.Exists(i => i is MagicDamagePercentage)); }