public override void onCollide(AnimatedObject _CollideWith) { base.onCollide(_CollideWith); if (this.onlyFromPlayerTakeAble) { if (_CollideWith is PlayerObject) { ((PlayerObject)_CollideWith).addItemObjectToInventory(this); } } else { if (_CollideWith is CreatureObject) { ((CreatureObject)_CollideWith).addItemObjectToInventory(this); } } }
public virtual void onCollide(AnimatedObject _CollideWith) { }