public InventoryItem(Rectangle _Bounds, Container _Parent, CreatureObject _InventoryOwner) : base(_Bounds) { this.itemObject = null; this.parent = _Parent; this.inventoryOwner = _InventoryOwner; }
public InventoryMenu(CreatureObject _InventoryOwner) : base() { this.inventoryOwner = _InventoryOwner; this.Bounds = new Rectangle(475, 0, 700, 1000); // TODO: Größe an Bildschirm anpassen! this.AllowMultipleFocus = true; this.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryMenu"; this.equipmentContainer = new Container(this.Bounds); int var_Count = this.inventoryOwner.Body.BodyParts.Count; for (int y = 0; y < var_Count; y++) { Component var_InventoryItemSpace = new Component(new Rectangle(this.Bounds.X, this.Bounds.Y + y * 36, 36, 36)); var_InventoryItemSpace.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryItemSpace"; this.add(var_InventoryItemSpace); } for (int y = 0; y < var_Count; y++) { EquipmentField var_EquipmentField = new EquipmentField(this.inventoryOwner, this.inventoryOwner.Body.BodyParts[y].Id, this.inventoryOwner.Body.BodyParts[y].AcceptedItemTypes, new Rectangle(this.Bounds.X, this.Bounds.Y + y * 36, 36, 36)); this.equipmentContainer.add(var_EquipmentField); } this.itemContainer = new Container(new Rectangle(this.Bounds.X, this.Bounds.Y + 300, this.Bounds.Width, this.Bounds.Height)); int var_BackbackSize = this.inventoryOwner.Inventory.MaxItems; int var_SizeY = var_BackbackSize / 4 + var_BackbackSize % 4; for (int y = 0; y < var_SizeY; y++) { for (int x = 0; x < 4; x++) { int var_ItemId = y * 4 + x; if (var_BackbackSize > 0) { InventoryField var_InventoryField = new InventoryField(this.inventoryOwner, var_ItemId, new Rectangle(this.Bounds.X + 92 + 36 * x, this.Bounds.Y + 306 + y * 36, 36, 36)); this.itemContainer.add(var_InventoryField); var_BackbackSize -= 1; } } } this.checkItems(); this.add(this.equipmentContainer); this.add(this.itemContainer); }
public InventoryField(CreatureObject _InventoryOwner, int _FieldId, Rectangle _Bounds) : base(_Bounds) { this.inventoryOwner = _InventoryOwner; this.fieldId = _FieldId; /*this.itemSpace = new Component(new Rectangle(this.Bounds.X, this.Bounds.Y, this.Bounds.Width, this.Bounds.Height)); this.itemSpace.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryItemSpace"; this.add(this.itemSpace);*/ //this.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryItemSpace"; this.item = null; }
public EquipmentField(CreatureObject _InventoryOwner, int _FieldId, List<ItemEnum> _AcceptedItemTypes, Rectangle _Bounds) : base(_Bounds) { this.inventoryOwner = _InventoryOwner; this.fieldId = _FieldId; this.acceptedItemTypes = _AcceptedItemTypes; /*this.itemSpace = new Component(new Rectangle(this.Bounds.X, this.Bounds.Y, this.Bounds.Width, this.Bounds.Height)); this.itemSpace.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryItemSpace"; this.add(this.itemSpace);*/ //this.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryItemSpace"; this.item = null; }