public void LoadCursor(Cursor cursor) { this.cursor = cursor; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // настройка хранилища storage.TexturesLoader = Content.Load<Texture2D>; storage.FontLoader = Content.Load<SpriteFont>; // загрузка всех текстур из заданной папки // !!! пока, обязательно указывать CONTENT/ storage.LoadTexture2DFolder("Content/Textures"); storage.LoadTexture2DFolder("Content/players"); storage.LoadTexture2DFolder("Content/advices"); storage.PushFont("font", Content.Load<SpriteFont>("myFont1")); storage.PushFont("menufont", Content.Load<SpriteFont>("menufont")); // выбираем все возможные номера уровней storage.GetLevelNumbers(); xmlCoreMissionLoader = Content.Load<XMLCoreMissionLoader>("lvls/tasks/mission_description1"); foreach (XMLExpressionTarger st in xmlCoreMissionLoader.expressions) { toDraw.Add("Key point: " + st.point); toDraw.Add("Name: " + st.name + ", EXP: " + st.expression); } // инициализируем нового игрока Rectangle plaerPosition = new Rectangle(120, 120, LevelLoader.SizePeople, LevelLoader.SizePeople); player = new Player(storage.Pull2DTexture("player"), storage.Pull2DTexture("player_run"), storage.Pull2DTexture("player_run_goriz"), plaerPosition, this, camera); this.levelLoader = new LevelLoader(this, player, storage, camera); player.setLinkLevelLoader(levelLoader); // передадим игроку ссылку на загрузчик уровней maxLvl = storage.GetMaxLevelNumber(); // стоит проверять существование уровня /*if (storage.IsExist(1)) { levelLoader.CreateLevel(1); currentLvl = 1; } else levelLoader.CreateLevel(maxLvl);*/ menuFont = storage.PullFont("menufont"); inventory = storage.Pull2DTexture("inventory"); menuButton = new Button(new Vector2(screenWidth - 40, 0), storage.Pull2DTexture("menu_active"), storage.PullFont("menufont"),new Vector2(0.6f,0.8f), "меню"); menuButton.Click += new EventHandler(menuButton_Click); cursor = new Cursor(storage.Pull2DTexture("cursor"), storage.Pull2DTexture("pointer")); buttonTexture = storage.Pull2DTexture("button"); LoadMenu(); LoadLvlMenu(); }