private void spritesheetPBox_DragDrop(object sender, DragEventArgs e) { foreach (string pic in ((string[])e.Data.GetData(DataFormats.FileDrop))) { Image img = Image.FromFile(pic); spritesheetPBox.Image = img; Spritesheet = new Spritesheet(pic); } spritesheetArea = new Bitmap(Spritesheet.Width, Spritesheet.Height); drawGrid(); }
private void buttonLoad_Click(object sender, EventArgs e) { OpenFileDialog dlg = new OpenFileDialog(); if (dlg.ShowDialog() == DialogResult.OK) { if (dlg.CheckFileExists == true) { Spritesheet = new Spritesheet(dlg.FileName); spritesheetArea = new Bitmap(Spritesheet.Width, Spritesheet.Height); drawGrid(); } } }
public Spritesheet GetSpritesheet() { Spritesheet spritesheet = new Spritesheet(); // find the first tile details for (int i = 0; i < map.Length; i++) { if (map[i] != null) { spritesheet = map[i].Spritesheet; break; } } return(spritesheet); }
public void LoadFromFile(string path) { // load the level level = Level.LoadFromFile(path); // we need to first set the spritesheet canvas area and for now, just file the first tile // and use the spritesheet path. The assumption is we can only save a file if there is // at last one tile drawn. // load the spritesheet into spritesheet picture box //Spritesheet = new Spritesheet(level.GetSpritesheet().Path); Spritesheet = new Spritesheet(Path.GetDirectoryName(path) + "\\" + level.GetSpritesheet().Path); spritesheetArea = new Bitmap(Spritesheet.Width, Spritesheet.Height); drawGrid(); // draw the canvas DrawTiles(); // populate the grid details textBoxWidth.Text = level.GridWidth.ToString(); textBoxHeight.Text = level.GridHeight.ToString(); textBoxSpacing.Text = level.GridSpacing.ToString(); }
public TileInfo(Point index, Spritesheet spritesheet) { Index = index; Spritesheet = spritesheet; }