// If there is no singleton object, it's constructed with the provided install path. // The fame folder structure is appended internally. public static HSKB Construct(string installPath) { if (_thisObject == null) { _thisObject = new HSKB(installPath, true); } return(_thisObject); }
// If there is no singleton object, it's constructed with the provided library path. // The libraryPath points to the folder which contains all game libraries. public static HSKB Get(string libPath = null) { if (_thisObject == null) { _thisObject = new HSKB(libPath); } return(_thisObject); }