/// <summary> /// If possible, returns the focus to the current return inventory focus (after equipping an item, usually) /// </summary> public virtual void ReturnInventoryFocus() { if (ReturnInventory == null) { return; } else { ResetDisabledStates(); ReturnInventory.Focus(); ReturnInventory = null; } }
/// <summary> /// Sets the return inventory display /// </summary> /// <param name="inventoryDisplay">Inventory display.</param> public virtual void SetReturnInventory(InventoryDisplay inventoryDisplay) { ReturnInventory = inventoryDisplay; }