private void GetScore() { for (int x = 0; x < Data.CellData.GetLength(0); ++x) { for (int y = 0; y < Data.CellData.GetLength(1); ++y) { Data.CellData[x, y].SurroundedState = TeamColor.Free; } } for (int i = 0; i < Constants.PlayersNum; i++) { Data.PlayerScores[i] = ScoreCalculator.CalcScore(i, Data.CellData); } viewModel.PlayerScores = Data.PlayerScores; }