protected override void LoadContent() { base.LoadContent(); var Content = GameRef.Content; states = SaveDataParser.SaveStates; if (StartMenuScreen.Background is PictureBox) { background = StartMenuScreen.Background as PictureBox; ControlManager.Add(background); } else backgroundAnim = StartMenuScreen.Background as Animation; Texture2D arrowTexture = Content.Load<Texture2D>("GUI\\leftarrowUp"); arrowImage = new PictureBox(arrowTexture, new Rectangle(0, 0, arrowTexture.Width, arrowTexture.Height)); ControlManager.Add(arrowImage); for (int i = 0; i < 5; i++) { LinkLabel label = new LinkLabel(); if (SaveDataParser.GetSaveAtIndex(i) == null) { label.Text = "-- No Save Game Found --"; label.Enabled = false; label.Color = Color.DarkGray; } else label.Text = SaveDataParser.GetSaveAtIndex(i).Name + " -- " + SaveDataParser.GetSaveAtIndex(i).Time; label.Size = label.SpriteFont.MeasureString(label.Text); label.Selected += new EventHandler(menuItem_Selected); label.Effect = ControlEffect.GLOW; labels.Add(label); ControlManager.Add(label); } ControlManager.NextControl(); ControlManager.FocusChanged += new EventHandler(ControlManager_FocusChanged); Vector2 position = new Vector2(ProjectElements.Data.ProjectData.GameWidth / 2, 100); foreach (Control c in ControlManager) { if (c is LinkLabel) { Vector2 offset = new Vector2(c.Size.X / 2, 0); if (c.Size.X > maxItemWidth) maxItemWidth = c.Size.X; c.Position = position - offset; position.Y += c.Size.Y + 10f; } } ControlManager_FocusChanged(labels[0], null); }
protected override void LoadContent() { base.LoadContent(); ContentManager Content = Game.Content; Color selectedColor = Color.Navy; int selectedWallpaper = new Random().Next(4); // Choose between four backgrounds switch (selectedWallpaper) { case 0: // This is the animation. Hence, the texture2d array { Texture2D[] images = new Texture2D[8]; for (int i = 0; i < 8; i++) { images[i] = Content.Load<Texture2D>("Backgrounds\\exploded_bg\\water" + i.ToString()); } backGround = new Animation(images); Background = backGround; break; } case 1: { Texture2D bg1 = Content.Load<Texture2D>("Backgrounds\\bamboo"); picBackGround = new PictureBox(bg1, new Rectangle(0, 0, ProjectData.GameWidth, ProjectData.GameHeight), new Rectangle(0, 0, bg1.Width, bg1.Height)); picBackGround.Position = new Vector2(0, 0); ControlManager.Add(picBackGround); break; } case 2: { Texture2D bg2 = Content.Load<Texture2D>("Backgrounds\\temple"); picBackGround = new PictureBox(bg2, new Rectangle(0, 0, ProjectData.GameWidth, ProjectData.GameHeight), new Rectangle(0, 0, bg2.Width, bg2.Height)); picBackGround.Position = new Vector2(0, 0); ControlManager.Add(picBackGround); break; } case 3: { Texture2D bg3 = Content.Load<Texture2D>("Backgrounds\\marketplace"); picBackGround = new PictureBox(bg3, new Rectangle(0, 0, bg3.Width, ProjectData.GameHeight), new Rectangle(0, 0, bg3.Width, bg3.Height)); picBackGround.Position = new Vector2(0, 0); ControlManager.Add(picBackGround); break; } } if (selectedWallpaper > 0) Background = picBackGround; Texture2D arrowTexture = Content.Load<Texture2D>("GUI\\leftarrowUp"); arrowImage = new PictureBox(arrowTexture, new Rectangle(0, 0, arrowTexture.Width, arrowTexture.Height)); arrowImage.Effect = ControlEffect.FLASH; ControlManager.Add(arrowImage); title = new Label(); title.SpriteFont = Content.Load<SpriteFont>("Fonts\\titleFont"); title.Text = "O R I G I N S"; title.Size = title.SpriteFont.MeasureString(title.Text); if (selectedWallpaper == 0) title.Color = Color.Black; title.Position = new Vector2(ProjectElements.Data.ProjectData.GameWidth / 2 - title.Size.X / 2, ProjectData.GameHeight / 8); ControlManager.Add(title); continueGame = new LinkLabel(); continueGame.Enabled = (ProjectData.cachedSave != null); continueGame.Text = "Continue..."; continueGame.Size = continueGame.SpriteFont.MeasureString(continueGame.Text); continueGame.Selected += new EventHandler(menuItem_Selected); if (!continueGame.Enabled) continueGame.Color = new Color(30, 30, 30); ControlManager.Add(continueGame); startGame = new LinkLabel(); startGame.Text = "New Game"; startGame.Size = startGame.SpriteFont.MeasureString(startGame.Text); startGame.Selected += menuItem_Selected; ControlManager.Add(startGame); loadGame = new LinkLabel(); loadGame.Enabled = SaveDataParser.SaveStates.Count > 0; loadGame.Text = "Load Game"; loadGame.Size = loadGame.SpriteFont.MeasureString(loadGame.Text); loadGame.Selected += menuItem_Selected; if (!loadGame.Enabled) loadGame.Color = new Color(30, 30, 30); ControlManager.Add(loadGame); exitGame = new LinkLabel(); exitGame.Text = "Quit"; exitGame.Size = exitGame.SpriteFont.MeasureString(exitGame.Text); exitGame.Selected += menuItem_Selected; ControlManager.Add(exitGame); ControlManager.NextControl(); ControlManager.FocusChanged += new EventHandler(ControlManager_FocusChanged); Vector2 position = new Vector2(ProjectElements.Data.ProjectData.GameWidth / 2, ProjectData.GameHeight / 1.75f); foreach (Control c in ControlManager) { if (c is LinkLabel) { Vector2 offset = new Vector2(c.Size.X / 2, 0); if (c.Size.X > maxItemWidth) maxItemWidth = c.Size.X; c.Position = position - offset; position.Y += c.Size.Y + 10f; c.Effect = ControlEffect.GLOW; c.FlashDuration = 300; if (selectedWallpaper == 0) { c.Color = Color.Black; ((LinkLabel)c).SelectedColor = selectedColor; } } } if (continueGame.Enabled) ControlManager_FocusChanged(continueGame, null); else ControlManager_FocusChanged(startGame, null); }
protected override void LoadContent() { base.LoadContent(); Texture2D arrowTexture = Game.Content.Load<Texture2D>("GUI\\leftarrowUp"); arrowImage = new PictureBox(arrowTexture, new Rectangle(0, 0, arrowTexture.Width, arrowTexture.Height)); ControlManager.Add(arrowImage); lblRandom = new LinkLabel(); lblRandom.Text = "RANDOMLY GENERATED MAP"; ControlManager.Add(lblRandom); lblDungeon = new LinkLabel(); lblDungeon.Text = "DUNGEON"; ControlManager.Add(lblDungeon); lblTMX = new LinkLabel(); lblTMX.Text = "TMX MAP"; ControlManager.Add(lblTMX); Vector2 position = new Vector2(ProjectData.GameWidth / 2, ProjectData.GameHeight / 1.75f); foreach (Control l in ControlManager) { if (l is LinkLabel) { l.Size = l.SpriteFont.MeasureString(l.Text); Vector2 offset = new Vector2(l.Size.X / 2, 0); if (l.Size.X > maxItemWidth) maxItemWidth = l.Size.X; l.Position = position - offset; position.Y += l.Size.Y + 10f; l.Effect = ControlEffect.GLOW; l.Selected += new EventHandler(menuItem_Selected); } } //lblTMX.Color = Color.DarkGray; //lblTMX.Enabled = false; ControlManager.NextControl(); ControlManager.FocusChanged += new EventHandler(ControlManager_FocusChanged); ControlManager_FocusChanged(lblRandom, null); }