public ScreenUtility(PlayerIndex PlayerIndexValueArg) { SplScreen = new SplashScreen(0f); FullScreen = true; //should be loaded in somehow...to be done later WideScreen = true; //gets initial keyboard state, will change after first loop of Update() OldState = Keyboard.GetState(); PlayerIndexValue = PlayerIndexValueArg; OldStateBtn = GamePad.GetState(PlayerIndexValue); //games starts unpaused GamePaused = false; }
public void RunSplashScreen(int MilliSeconds) { SplashScreen MyScreen = new SplashScreen(MilliSeconds); MyScreen.ShowDialog(); }
public void RunSplashScreen(int MilliSeconds, GraphicsDeviceManager graphics) { //allows the game to be shown in full screen mode graphics.IsFullScreen = false; graphics.ApplyChanges(); SplScreen = new SplashScreen(MilliSeconds); SplScreen.ShowDialog(); graphics.IsFullScreen = true; graphics.ApplyChanges(); }
//displays the splash screen public void RunSplashScreen() { SplashScreen MyScreen = new SplashScreen(1000); MyScreen.ShowDialog(); }