상속: global::ProtoBuf.IExtensible
 static public int get_m_Result(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmHomeNotice self = (GameFrameworkMessage.Msg_LC_GmHomeNotice)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.m_Result);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmHomeNotice o;
         o = new GameFrameworkMessage.Msg_LC_GmHomeNotice();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_m_Result(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_LC_GmHomeNotice self = (GameFrameworkMessage.Msg_LC_GmHomeNotice)checkSelf(l);
         GameFrameworkMessage.GmResultEnum        v;
         checkEnum(l, 2, out v);
         self.m_Result = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }