private void HandleReadMail(NodeMessage msg, int handle, uint seq) { GameFrameworkMessage.NodeMessageWithGuid readMailMsg = msg.m_NodeHeader as GameFrameworkMessage.NodeMessageWithGuid; if (null != readMailMsg) { GameFrameworkMessage.Msg_CL_ReadMail protoData = msg.m_ProtoData as GameFrameworkMessage.Msg_CL_ReadMail; if (null != protoData) { m_GlobalProcessThread.QueueAction(m_GlobalProcessThread.ReadMail, readMailMsg.m_Guid, protoData.m_MailGuid); } } }
internal void ReadMail(ulong mailGuid) { try { NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_ReadMail); msg.SetHeaderWithGuid(m_Guid); Msg_CL_ReadMail protoData = new Msg_CL_ReadMail(); protoData.m_MailGuid = mailGuid; msg.m_ProtoData = protoData; SendMessage(msg); } catch (Exception ex) { LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace); } }