상속: global::ProtoBuf.IExtensible
 private void HandleBroadcastText(Msg_BL_BroadcastText msg_, PBChannel channel, int src, uint session)
 {
     m_UserProcessScheduler.DefaultUserThread.QueueAction(m_UserProcessScheduler.HandleBroadcast, (BroadcastType)msg_.BroadcastType, msg_.Content, msg_.RollCount);
 }
 internal void BroadcastText(ulong guid, BroadcastType type, string content, int roll_ct)
 {
     UserInfo info = GetUserInfo(guid);
       if (null != info) {
     Msg_BL_BroadcastText builder = new Msg_BL_BroadcastText();
     builder.BroadcastType = (int)type;
     builder.Content = content;
     builder.RollCount = roll_ct;
     LobbyServer.Instance.UserChannel.Send(info.UserSvrName, builder);
       }
 }