상속: global::ProtoBuf.IExtensible
 static public int get_m_Vip(IntPtr l)
 {
     try {
         GameFrameworkMessage.GmUserBasic self = (GameFrameworkMessage.GmUserBasic)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.m_Vip);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.GmUserBasic o;
         o = new GameFrameworkMessage.GmUserBasic();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_m_Vip(IntPtr l)
 {
     try {
         GameFrameworkMessage.GmUserBasic self = (GameFrameworkMessage.GmUserBasic)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.m_Vip = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 private GameFrameworkMessage.GmUserInfo CreateGmUserInfo(TableUserInfo user)
 {
     if (null == user)
     {
         return(null);
     }
     GameFrameworkMessage.GmUserInfo gmUserInfo = new GameFrameworkMessage.GmUserInfo();
     gmUserInfo.m_Guid      = (ulong)user.Guid;
     gmUserInfo.m_AccountId = user.AccountId;
     gmUserInfo.m_Nickname  = user.Nickname;
     gmUserInfo.m_UserState = GameFrameworkMessage.GmStateEnum.Offline;
     //基础信息
     GameFrameworkMessage.GmUserBasic gmUserBasic = new GameFrameworkMessage.GmUserBasic();
     gmUserBasic.m_HeroId         = user.HeroId;
     gmUserBasic.m_Level          = user.Level;
     gmUserBasic.m_Money          = user.Money;
     gmUserBasic.m_Gold           = user.Gold;
     gmUserBasic.m_CreateTime     = user.CreateTime;
     gmUserBasic.m_LastLogoutTime = user.LastLogoutTime;
     gmUserInfo.m_UserBasic       = gmUserBasic;
     return(gmUserInfo);
 }