public void getUI(string uiname, Action <IUI, Variant> cb, Variant data) { //获得界面 if (!(hasCreator(uiname))) { GameTools.PrintNotice("getUI[" + uiname + "] err!!"); return; } loadUIStruct st = new loadUIStruct(); st.data = data; st.uiname = uiname; st.onLoadedCallback = cb; _uiLoads.Add(st); }
public void getUI(string uiname, Action <IUI, Variant> cb, Variant data) { bool flag = !base.hasCreator(uiname); if (flag) { GameTools.PrintNotice("getUI[" + uiname + "] err!!"); } else { loadUIStruct loadUIStruct = new loadUIStruct(); loadUIStruct.data = data; loadUIStruct.uiname = uiname; loadUIStruct.onLoadedCallback = cb; this._uiLoads.Add(loadUIStruct); } }