public static UIHandlerData GetData(string funcStr, int uiIndex, System.Object content) { UIHandlerData data = new UIHandlerData(funcStr, uiIndex, content); checkAsyncData(ref data); return(data); }
public static UIHandlerData GetData(LuaTable luaTable) { UIHandlerData data = new UIHandlerData(luaTable); checkAsyncData(ref data); return(data); }
public void Dispose() { for (int i = 0; i < mList.Count; i++) { UIHandlerData data = mList[i]; data.Dispose(); } mList.Clear(); }
public UIHandlerDataAsync(UIHandlerData data) { FuncStr = data.FuncStr; UIName = data.UIName; UIIndex = data.UIIndex; ContentBefor = data.Content; startAsync(); data.Dispose(); }
private void convertLuaTable2Data(LuaTable luaTable) { if (null != luaTable) { int count = luaTable.RawGet <string, int>("count"); if (count > 0) { for (int i = 0; i < count; i++) { mList.Add(UIHandlerData.GetData(luaTable.RawGetIndex <LuaTable>(i + 1))); } } luaTable.Dispose(); } }
static void checkAsyncData(ref UIHandlerData data) { UnityEngine.Object obj = null; bool needAsync = false; if (data.FuncStr.EndsWith("sprite", StringComparison.Ordinal)) { obj = data.Content as Sprite; needAsync = false; } if (data.FuncStr.EndsWith("material", StringComparison.Ordinal)) { obj = data.Content as Material; needAsync = false; } if (null == obj && needAsync) { string spriteStr = data.Content as string; if (!string.IsNullOrEmpty(spriteStr)) { data = new UIHandlerDataAsync(data); } } }