static int Clean(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)ToLua.CheckObject <GameFramework.UGUIScrollView>(L, 1); obj.Clean(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetListenter(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)ToLua.CheckObject <GameFramework.UGUIScrollView>(L, 1); System.Action <UnityEngine.GameObject, int> arg0 = (System.Action <UnityEngine.GameObject, int>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, int> >(L, 2); obj.SetListenter(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetModel(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)ToLua.CheckObject <GameFramework.UGUIScrollView>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.SetModel(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetStartIndex(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)ToLua.CheckObject <GameFramework.UGUIScrollView>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetStartIndex(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_offset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.offset = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index offset on a nil value")); } }
static int set_model(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)o; UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform)); obj.model = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index model on a nil value")); } }
static int set_scorll(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)o; UnityEngine.UI.ScrollRect arg0 = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L, 2); obj.scorll = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index scorll on a nil value")); } }
static int get_length(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)o; int ret = obj.length; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value")); } }
static int get_model(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)o; UnityEngine.RectTransform ret = obj.model; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index model on a nil value")); } }
static int get_scorll(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIScrollView obj = (GameFramework.UGUIScrollView)o; UnityEngine.UI.ScrollRect ret = obj.scorll; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index scorll on a nil value")); } }