public static bool LoadAICharNameList(string sFileName) { bool result; int I; result = false; if (File.Exists(sFileName)) { g_AICharNameList.Clear(); g_AICharNameList.LoadFromFile(sFileName); I = 0; while (true) { if (g_AICharNameList.Count <= I) { break; } if (g_AICharNameList[I].Trim() == "") { g_AICharNameList.RemoveAt(I); continue; } I++; } result = true; } return(result); }
public static bool LoadClearMakeIndexList(string sFileName) { bool result; int I; int nIndex; string sLineText; result = false; if (File.Exists(sFileName)) { //@ Unsupported property or method(A): 'LoadFromFile' g_ClearMakeIndex.LoadFromFile(sFileName); I = 0; while (true) { if (g_ClearMakeIndex.Count <= I) { break; } sLineText = g_ClearMakeIndex[I]; //@ Undeclared identifier(3): 'Str_ToInt' nIndex = GameFramework.HUtil32.Str_ToInt(sLineText, -1); if (nIndex < 0) { g_ClearMakeIndex.RemoveAt(I); continue; } //@ Unsupported property or method(A): 'Values' g_ClearMakeIndex[I] = Convert.ToString(nIndex); I++; } result = true; } return(result); }