private static void SetUserSetting() { PersistenceData.SavePrefsData("ASSET_PACKAGER_WHOLE_MODULE", wholeModule); RunningTimeData.SetRunningData(CommonKey.VERSION_LOCAL, version.ToString()); RunningTimeData.Record(); }
protected override void OnEnd() { //更新本地版本号 string _serverVersion = serverConfigs[CommonKey.VERSION_SERVER]; RunningTimeData.SetRunningData(CommonKey.VERSION_LOCAL, _serverVersion); RunningTimeData.Record(); base.OnEnd(); }
private void Propertys() { ComponentOnGUIBundleIdentify(); ComponentOnGUIServer(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("平台: ", GUILayout.Width(40)); bt = (MBuidleTarget)EditorGUILayout.EnumPopup(bt, GUILayout.Width(300)); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); buildDepartPackage = EditorGUILayout.Toggle("Android分离体", buildDepartPackage); isDebug = EditorGUILayout.Toggle("测试包", isDebug); oldRes = EditorGUILayout.Toggle("不打新资源", oldRes); if (!isDebug) { isFull = EditorGUILayout.Toggle("包含全资源", isFull); } if (!isDebug && !isFull) { EditorGUILayout.LabelField("需要打入的基础模块名称(无关大小写)"); for (int i = 0; i < baseModule.Count; i++) { baseModule[i] = baseModule[i].ToLower(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField(baseModule[i], GUILayout.Width(300)); if (GUILayout.Button("删除", GUILayout.Width(60))) { baseModule.RemoveAt(i); i--; } } EditorGUILayout.EndHorizontal(); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("添加一个新的基础模块:", GUILayout.Width(150)); tempBaseModule = EditorGUILayout.TextField(tempBaseModule, GUILayout.Width(200)); if (GUILayout.Button("添加", GUILayout.Width(50))) { baseModule.Add(tempBaseModule); tempBaseModule = string.Empty; } } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); } EditorGUILayout.Space(); if (GUILayout.Button("打包", GUILayout.Width(300))) { ComponentOnBuildBundleIdentify(); ComponentOnBuildWorkServer(); RunningTimeData.Record(); StartBuild(); } }
private void ComponentOnBuildWorkServer() { RunningTimeData.SetRunningData("DEFAULT_SERVER", gameServers[chooseServerCount]); RunningTimeData.SetRunningData("URL_HOTUPDATE", hotServers[chooseServerCount]); RunningTimeData.Record(); }