public override void OnSetting(OneKeyBuildPackage _ok) { base.OnSetting(_ok); PlayerSettings.runInBackground = true; PlayerSettings.allowedAutorotateToLandscapeLeft = true; PlayerSettings.allowedAutorotateToLandscapeRight = true; PlayerSettings.allowedAutorotateToPortraitUpsideDown = false; PlayerSettings.allowedAutorotateToPortrait = false; PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.Mono2x); PlayerSettings.SetApiCompatibilityLevel(BuildTargetGroup.Android, ApiCompatibilityLevel.NET_2_0); PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft | UIOrientation.LandscapeRight; PlayerSettings.SplashScreen.show = false; PlayerSettings.SplashScreen.showUnityLogo = false; }
public virtual void OnSetting(OneKeyBuildPackage _ok) { savePath = _ok.SAVE_PATH; isDebug = _ok.isDebug; PlayerSettings.runInBackground = true; PlayerSettings.allowedAutorotateToLandscapeLeft = true; PlayerSettings.allowedAutorotateToLandscapeRight = false; PlayerSettings.allowedAutorotateToPortraitUpsideDown = false; PlayerSettings.allowedAutorotateToPortrait = false; PlayerSettings.bundleVersion = _ok.version.ToString(); PlayerSettings.applicationIdentifier = _ok.bundleidf; PlayerSettings.productName = ChannelData.current.appName; PlayerSettings.companyName = "恒嘉互动"; PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft | UIOrientation.LandscapeRight; PlayerSettings.enableCrashReportAPI = false; PlayerSettings.actionOnDotNetUnhandledException = ActionOnDotNetUnhandledException.Crash; }
public override void OnSetting(OneKeyBuildPackage _ok) { base.OnSetting(_ok); PlayerSettings.logObjCUncaughtExceptions = true; PlayerSettings.accelerometerFrequency = 0; PlayerSettings.muteOtherAudioSources = false; PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); PlayerSettings.SetApiCompatibilityLevel(BuildTargetGroup.iOS, ApiCompatibilityLevel.NET_2_0); PlayerSettings.iOS.targetDevice = iOSTargetDevice.iPhoneAndiPad; PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK; PlayerSettings.iOS.targetOSVersionString = "9.0"; PlayerSettings.iOS.useOnDemandResources = true; PlayerSettings.iOS.allowHTTPDownload = true; PlayerSettings.iOS.appInBackgroundBehavior = iOSAppInBackgroundBehavior.Suspend; PlayerSettings.iOS.appleEnableAutomaticSigning = true; PlayerSettings.iOS.appleDeveloperTeamID = ChannelData.current.ocAppTeamID; PlayerSettings.stripEngineCode = false; }
public override void OnSetting(OneKeyBuildPackage _ok) { base.OnSetting(_ok); PlayerSettings.keyaliasPass = "******"; PlayerSettings.keystorePass = "******"; PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, ScriptingImplementation.Mono2x); PlayerSettings.SetApiCompatibilityLevel(BuildTargetGroup.Android, ApiCompatibilityLevel.NET_2_0); PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.Auto; PlayerSettings.Android.bundleVersionCode = _ok.isDebug ? PlayerSettings.Android.bundleVersionCode : PlayerSettings.Android.bundleVersionCode + 1; PlayerSettings.Android.keystoreName = _ok.KEY_STORE_PATH; PlayerSettings.Android.keyaliasName = "bwgame"; PlayerSettings.Android.useAPKExpansionFiles = _ok.buildDepartPackage; PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel21; PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel21; PlayerSettings.SplashScreen.show = false; PlayerSettings.SplashScreen.showUnityLogo = false; //自定义结束 //处理AndroidManifest文件 DealXMLFile(); AssetDatabase.Refresh(); }