static int set_onDestroyEvent(IntPtr L) { try { GameFramework.MonoBase obj = (GameFramework.MonoBase)ToLua.CheckObject(L, 1, typeof(GameFramework.MonoBase)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'GameFramework.MonoBase.onDestroyEvent' can only appear on the left hand side of += or -= when used outside of the type 'GameFramework.MonoBase'")); } if (arg0.op == EventOp.Add) { System.Action ev = (System.Action) DelegateTraits <System.Action> .Create(arg0.func); obj.onDestroyEvent += ev; } else if (arg0.op == EventOp.Sub) { System.Action ev = (System.Action)LuaMisc.GetEventHandler(obj, typeof(GameFramework.MonoBase), "onDestroyEvent"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (System.Action)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { obj.onDestroyEvent -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_position(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.MonoBase obj = (GameFramework.MonoBase)o; UnityEngine.Vector3 ret = obj.position; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value")); } }
static int set_eulerAngles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.MonoBase obj = (GameFramework.MonoBase)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.eulerAngles = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value")); } }
static int set_localRotation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.MonoBase obj = (GameFramework.MonoBase)o; UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2); obj.localRotation = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value")); } }
static int set_parent(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.MonoBase obj = (GameFramework.MonoBase)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); obj.parent = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value")); } }