static int _CreateGameFramework_IDModel(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameFramework.IDModel obj = new GameFramework.IDModel(); ToLua.PushObject(L, obj); return(1); } else if (count == 1) { string arg0 = ToLua.CheckString(L, 1); GameFramework.IDModel obj = new GameFramework.IDModel(arg0); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.IDModel.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public override void Init(long _id) { base.Init(_id); idmodel = new IDModel(); timeNotes = new List <ITimeNote>(); GameObject _temp = new GameObject(); UnityEngine.Object.DontDestroyOnLoad(_temp); mono = _temp.AddComponent <MonoBase> (); mono.onUpdateEvent += Update; _temp.name = "GameFramework.TimeModule"; }
public void Destroy() { MessageModule.instance.RemoveListener(MessageType.ModuleOpen, OpenModule); MessageModule.instance.RemoveListener(MessageType.ModuleClose, CloseModule); foreach (KeyValuePair <long, IModule> _v in modules) { _v.Value.Destroy(); } modules.Clear(); modules = null; idModel = null; }
static int get_GetLongId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.IDModel obj = (GameFramework.IDModel)o; long ret = obj.GetLongId; LuaDLL.tolua_pushint64(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index GetLongId on a nil value")); } }
public void Init() { idModel = new IDModel(); modules = new Dictionary <long, IModule> (); assembly = new List <Assembly>(); //添加需要托管的程序集,兼容ios无法加载dll assembly.Add(Assembly.GetExecutingAssembly()); assembly.Add(GameContent.GameContentAssembly.assembly); MessageModule.instance.AddListener(MessageType.ModuleOpen, OpenModule); MessageModule.instance.AddListener(MessageType.ModuleClose, CloseModule); //默认启动的模块,这里启动的模块因为其完全封装,无法外部主动调用 Open("GameFramework.UIModule"); Open("GameFramework.MusicModule"); Open("GameFramework.NetworkModule"); Open("GameFramework.ReporterModule"); Open("GameContent.ToLuaModule"); }