private void _load(string asbName, string prefab, LuaTable table = null) { if (null != table) { string extral = asbName + "_" + prefab + Time.time; mViewListeners[extral] = table; mPrefabs.Load(asbName, prefab, extral); } else { mPrefabs.Load(asbName, prefab); } }
public void Load(string asbName, string resName) { mObjDict.Load(asbName, resName); }
public void LoadAudios(string asbName, string[] audioNames) { mAudios.Load(asbName, audioNames); }
public void Load(string asbName, string atlasName) { mSpriteDict.Load(asbName, atlasName); }