static public int get_Args(IntPtr l) { try { GameFramework.CalculatorCommandInfo self = (GameFramework.CalculatorCommandInfo)checkSelf(l); pushValue(l, true); pushValue(l, self.Args); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.CalculatorCommandInfo o; o = new GameFramework.CalculatorCommandInfo(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }