//http文本读取成功 private void OnHttpReadTextSuccess(object sender, IEventArgs e) { HttpReadTextSuccessEventArgs ne = (HttpReadTextSuccessEventArgs)e; if (ne != null) { _remoteVersion = JsonUtility.FromJson <AssetBundleVersionInfo>(ne.Content); if (_remoteVersion == null) { Debug.LogError("Remote Version is null"); return; } //如果资源版本不一样 则更新资源 if (!CompareVersion()) { //更新资源 UpdateResource(); //下载资源 DownloadResource(); } //资源更新完成 _resourceUpdateDone = true; } }
public WebRequestManager() { _event = GameFrameworkMode.GetModule <EventManager>(); _httpReadTextSuccess = new HttpReadTextSuccessEventArgs(); _httpReadTextFaile = new HttpReadTextFaileEventArgs(); _downloadSuccess = new DownloadSuccessEventArgs(); _downloadFaile = new DownloadFaileEventArgs(); _downloadProgress = new DownloadProgressEventArgs(); }
//http文本读取成功 private void OnHttpReadTextSuccess(object sender, IEventArgs e) { HttpReadTextSuccessEventArgs ne = (HttpReadTextSuccessEventArgs)e; if (ne != null) { if (ne.Url == Path.Combine(GameMode.Resource.ResUpdatePath, _assetPlatformVersionText)) { PlatformVersionInfo assetPlatform = JsonUtility.FromJson <PlatformVersionInfo>(ne.Content); string platformName = GetPlatformName(); if (assetPlatform.Platforms.Contains(platformName)) { //更新远程资源的路径 GameMode.Resource.ResUpdatePath = Path.Combine(GameMode.Resource.ResUpdatePath, platformName); //读取远程的文本 string remotePath = Path.Combine(GameMode.Resource.ResUpdatePath, _assetVersionTxt); GameMode.WebRequest.ReadHttpText(remotePath); } } else { _remoteVersion = JsonUtility.FromJson <AssetBundleVersionInfo>(ne.Content); if (_remoteVersion == null) { Debug.LogError("Remote Version is null"); return; } //如果资源版本不一样 则更新资源 if (!CompareVersion()) { //更新资源 UpdateResource(); //下载资源 DownloadResource(); } //资源更新完成 _resourceUpdateDone = true; } } }