private void SettingGUI() { if (_showSetting) { GUI.BeginGroup(new Rect((int)position.width / 2 - 125, (int)position.height / 2 - 65, 250, 130), "", _flownode0on); GUI.Label(new Rect(5, 5, 80, 20), "Build Target: "); BuildTarget buildTarget = (BuildTarget)EditorGUI.EnumPopup(new Rect(90, 5, 155, 20), _buildTarget, _preDropDown); if (buildTarget != _buildTarget) { _buildTarget = buildTarget; AssetBundleTool.EditorConfigInfo.BuildTarget = (int)_buildTarget; AssetBundleTool.SaveEditorConfigInfo(); } GUI.Label(new Rect(5, 30, 80, 20), "Zip Mode: "); ZipMode zipMode = (ZipMode)EditorGUI.EnumPopup(new Rect(90, 30, 155, 20), _zipMode, _preDropDown); if (zipMode != _zipMode) { _zipMode = zipMode; AssetBundleTool.EditorConfigInfo.ZipMode = (int)_zipMode; AssetBundleTool.SaveEditorConfigInfo(); } GUI.Label(new Rect(5, 55, 80, 20), "Encrypt: "); EncryptMode encryptMode = (EncryptMode)EditorGUI.EnumPopup(new Rect(90, 55, 155, 20), _encryptMode, _preDropDown); if (encryptMode != _encryptMode) { _encryptMode = encryptMode; AssetBundleTool.EditorConfigInfo.EncryptMode = (int)encryptMode; AssetBundleTool.SaveEditorConfigInfo(); } GUI.Label(new Rect(5, 80, 150, 20), "Asset Version: " + _assetVersion); if (GUI.Button(new Rect(150, 80, 95, 20), "Reset", _preButton)) { _assetVersion = 1; AssetBundleTool.EditorConfigInfo.AssetVersion = _assetVersion; AssetBundleTool.SaveEditorConfigInfo(); } if (GUI.Button(new Rect(100, 105, 50, 20), "Sure", _preButton)) { _showSetting = false; } GUI.EndGroup(); } }
private void SettingGUI() { if (_showSetting) { int width = 325, height = 290; GUI.BeginGroup(new Rect((int)position.width / 2 - width / 2, (int)position.height / 2 - height / 2, width, height), "", _flownode0on); //-----------Build Target GUI.Label(new Rect(5, 5, 100, 20), "Build Target:", "HeaderLabel"); GUI.BeginGroup(new Rect(5, 25, 315, 135), _box); // string[] buildTargets = Enum.GetNames(typeof(BuildTarget)); _buildTargetScrollView = GUI.BeginScrollView(new Rect(0, 2, 313, 132), _buildTargetScrollView, new Rect(0, 0, 180, 20 * _buildTargets.Count), false, true); int index = 0; foreach (var item in _buildTargets) { bool value = GUI.Toggle(new Rect(5, 20 * index, 180, 20), item.Value, item.Key); if (value != item.Value) { _buildTargets[item.Key] = value; break; } index++; } GUI.EndScrollView(); GUI.EndGroup(); //--------Zip Mode GUI.Label(new Rect(5, 165, 60, 20), "Zip Mode:", "HeaderLabel"); ZipMode zipMode = (ZipMode)EditorGUI.EnumPopup(new Rect(75, 165, 240, 20), _zipMode, _preDropDown); if (zipMode != _zipMode) { _zipMode = zipMode; AssetBundleTool.EditorConfigInfo.ZipMode = (int)_zipMode; AssetBundleTool.SaveEditorConfigInfo(); } //----------Encrypt GUI.Label(new Rect(5, 190, 60, 20), "Encrypt: ", "HeaderLabel"); EncryptMode encryptMode = (EncryptMode)EditorGUI.EnumPopup(new Rect(75, 190, 240, 20), _encryptMode, _preDropDown); if (encryptMode != _encryptMode) { _encryptMode = encryptMode; AssetBundleTool.EditorConfigInfo.EncryptMode = (int)encryptMode; AssetBundleTool.SaveEditorConfigInfo(); } // ----------Assets Version GUI.Label(new Rect(5, 215, 150, 20), "Asset Version: " + _assetVersion, "HeaderLabel"); if (GUI.Button(new Rect(160, 215, 95, 20), "Reset", _preButton)) { _assetVersion = 1; AssetBundleTool.EditorConfigInfo.AssetVersion = _assetVersion; AssetBundleTool.SaveEditorConfigInfo(); } //sure cancel if (GUI.Button(new Rect(92.5f, 255, 140, 20), "Sure", _preButton)) { //更新目标平台 foreach (var item in _buildTargets) { BuildTarget target = (BuildTarget)Enum.Parse(typeof(BuildTarget), (item.Key)); int iTarget = (int)target; if (item.Value) { if (!AssetBundleTool.EditorConfigInfo.BuildTargets.Contains(iTarget)) { AssetBundleTool.EditorConfigInfo.BuildTargets.Add(iTarget); } } else { if (AssetBundleTool.EditorConfigInfo.BuildTargets.Contains(iTarget)) { AssetBundleTool.EditorConfigInfo.BuildTargets.Remove(iTarget); } } } //保存配置文件 AssetBundleTool.SaveEditorConfigInfo(); _showSetting = false; } //if (GUI.Button(new Rect(175, 255, 140, 20), "Cancel", _preButton)) //{ // _showSetting = false; //} GUI.EndGroup(); } }
private void TitleGUI() { if (GUI.Button(new Rect(5, 5, 60, 15), "Create", _preButton)) { AssetBundleBuildInfo build = new AssetBundleBuildInfo("ab" + System.DateTime.Now.ToString("yyyyMMddHHmmss")); _assetBundle.AssetBundles.Add(build); } GUI.enabled = _currentAB == -1 ? false : true; if (GUI.Button(new Rect(65, 5, 60, 15), "Rename", _preButton)) { _isRename = !_isRename; } if (GUI.Button(new Rect(125, 5, 60, 15), "Clear", _preButton)) { if (EditorUtility.DisplayDialog("Prompt", "Clear " + _assetBundle.AssetBundles[_currentAB].Name + " ?", "Yes", "No")) { _assetBundle.AssetBundles[_currentAB].ClearAsset(); } } if (GUI.Button(new Rect(185, 5, 60, 15), "Delete", _preButton)) { if (EditorUtility.DisplayDialog("Prompt", "Delete " + _assetBundle.AssetBundles[_currentAB].Name + "?This will clear all assets!", "Yes", "No")) { _assetBundle.DeleteAssetBundle(_currentAB); _currentAB = -1; } } if (GUI.Button(new Rect(250, 5, 100, 15), "Add Assets", _preButton)) { List <AssetInfo> assets = _validAssets.GetCheckedAssets(); for (int i = 0; i < assets.Count; i++) { _assetBundle.AssetBundles[_currentAB].AddAsset(assets[i]); } } GUI.enabled = true; if (GUI.Button(new Rect(250, 25, 60, 15), "Open", _preButton)) { AssetBundleTool.OpenFolder(_buildPath); } if (GUI.Button(new Rect(310, 25, 60, 15), "Browse", _preButton)) { string path = EditorUtility.OpenFolderPanel("Select Path", Application.dataPath, ""); if (path.Length != 0) { _buildPath = path; AssetBundleTool.EditorConfigInfo.BuildPath = _buildPath; AssetBundleTool.SaveEditorConfigInfo(); } } GUI.Label(new Rect(370, 25, 70, 15), "Build Path:"); _buildPath = GUI.TextField(new Rect(440, 25, 300, 15), _buildPath); if (GUI.Button(new Rect(250, 45, 100, 15), "Expand All", _preButton)) { AssetBundleTool.ExpandFolder(_asset, true); } if (GUI.Button(new Rect(350, 45, 100, 15), "Shrink All", _preButton)) { AssetBundleTool.ExpandFolder(_asset, false); } _hideInvalidAsset = GUI.Toggle(new Rect(460, 45, 100, 15), _hideInvalidAsset, "Hide Invalid"); _hideBundleAsset = GUI.Toggle(new Rect(560, 45, 100, 15), _hideBundleAsset, "Hide Bundled"); _showSetting = GUI.Toggle(new Rect((int)position.width - 135, 5, 80, 15), _showSetting, "Setting", _preButton); if (GUI.Button(new Rect((int)position.width - 55, 5, 50, 15), "Build", _preButton)) { AssetBundleTool.BuildAssetBundles(); } }