static public int MarkStoryTerminated(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.MarkStoryTerminated(a1); pushValue(l, true); return(1); } else if (argc == 3) { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.MarkStoryTerminated(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Init(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); self.Init(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_GlobalVariables(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); pushValue(l, true); pushValue(l, self.GlobalVariables); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_ActiveStoryCount(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); pushValue(l, true); pushValue(l, self.ActiveStoryCount); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_SceneId(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); int v; checkType(l, 2, out v); self.SceneId = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int PreloadBattleStories(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.PreloadBattleStories(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int RecycleAiStoryInstance(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); GameFramework.AiStoryInstanceInfo a1; checkType(l, 2, out a1); self.RecycleAiStoryInstance(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CountMessage(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.CountMessage(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int PreloadAiStory(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.PreloadAiStory(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int PauseMessageHandler(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.PauseMessageHandler(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SendConcurrentMessage(IntPtr l) { try { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object[] a2; checkParams(l, 3, out a2); self.SendConcurrentMessage(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int NewAiStoryInstance(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.NewAiStoryInstance(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 4) { GameFramework.Story.GfxStorySystem self = (GameFramework.Story.GfxStorySystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.String[] a3; checkParams(l, 4, out a3); var ret = self.NewAiStoryInstance(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }