publishgfxevent(ev_name,group,arg1,arg2,...)[touser(userid)];
상속: StorySystem.AbstractStoryCommand
        protected override IStoryCommand CloneCommand()
        {
            PublishGfxEventCommand cmd = new PublishGfxEventCommand();

            cmd.m_HaveUserGuid = m_HaveUserGuid;
            cmd.m_UserGuid     = m_UserGuid.Clone();
            cmd.m_EventName    = m_EventName.Clone();
            cmd.m_Group        = m_Group.Clone();
            for (int i = 0; i < m_Args.Count; ++i)
            {
                IStoryValue val = m_Args[i];
                cmd.m_Args.Add(val.Clone());
            }
            return(cmd);
        }
 public override IStoryCommand Clone()
 {
     PublishGfxEventCommand cmd = new PublishGfxEventCommand();
     cmd.m_HaveUserId = m_HaveUserId;
     cmd.m_UserId = m_UserId.Clone();
     cmd.m_EventName = m_EventName.Clone();
     cmd.m_Group = m_Group.Clone();
     for (int i = 0; i < m_Args.Count; ++i) {
         IStoryValue<object> val = m_Args[i];
         cmd.m_Args.Add(val.Clone());
     }
     return cmd;
 }