camerafollowrange(npc_unit_id_begin,npc_unit_id_end)[touser(userid)];
상속: StorySystem.AbstractStoryCommand
        public override IStoryCommand Clone()
        {
            CameraFollowRangeCommand cmd = new CameraFollowRangeCommand();

            cmd.m_BeginUnitId = m_BeginUnitId.Clone();
            cmd.m_EndUnitId   = m_EndUnitId.Clone();
            return(cmd);
        }
예제 #2
0
        protected override IStoryCommand CloneCommand()
        {
            CameraFollowRangeCommand cmd = new CameraFollowRangeCommand();

            cmd.m_HaveUserId  = m_HaveUserId;
            cmd.m_UserId      = m_UserId.Clone();
            cmd.m_BeginUnitId = m_BeginUnitId.Clone();
            cmd.m_EndUnitId   = m_EndUnitId.Clone();
            return(cmd);
        }
 public override IStoryCommand Clone()
 {
     CameraFollowRangeCommand cmd = new CameraFollowRangeCommand();
     cmd.m_HaveUserId = m_HaveUserId;
     cmd.m_UserId = m_UserId.Clone();
     cmd.m_BeginUnitId = m_BeginUnitId.Clone();
     cmd.m_EndUnitId = m_EndUnitId.Clone();
     return cmd;
 }