public void TestSimpleAnimation() { var source = new RectangleInt(10, 10, 20, 20); var origin = new Vector(4, 7); // ARRANGE var spriteSheet = new SpriteSheet(null, "toto"); var definition1 = spriteSheet.AddSpriteDefinition("toto1", source, origin); var definition2 = spriteSheet.AddSpriteDefinition("toto2", source, origin); var template = spriteSheet.AddSpriteAnimationTemplate("tata") .AddFrame(definition1, 1.0f) .AddFrame(definition2, 2.5f); var expectedSprite1 = new Sprite(spriteSheet, "toto1"); var expectedSprite2 = new Sprite(spriteSheet, "toto2"); var expected = new SpriteAnimation("tata", new[] { new SpriteAnimationFrame(expectedSprite1, 1.0f), new SpriteAnimationFrame(expectedSprite2, 2.5f) }); // ACT var actual = (SpriteAnimation)template.CreateInstance(); // ASSERT AssertSprite.AnimationEqual(expected, actual); }
public void TestAnimationWithTransform() { var source = new RectangleInt(10, 10, 20, 20); var origin = new Vector(4, 7); var transform1 = new SpriteTransform(translation: new Vector(4, -5), rotation: 2.4f, scale: 1.5f, color: Color.Blue); var transform2 = new SpriteTransform(translation: new Vector(-6, 3), rotation: -1.2f, scale: 3.0f, color: Color.Red); // ARRANGE var spriteSheet = new SpriteSheet(null, "toto"); var definition1 = spriteSheet.AddSpriteDefinition("toto1", source, origin); var definition2 = spriteSheet.AddSpriteDefinition("toto2", source, origin); var template = spriteSheet.AddSpriteAnimationTemplate("tata") .AddFrame(definition1, 1.0f, transform1) .AddFrame(definition2, 2.5f, transform2); var expectedSprite1 = new Sprite(spriteSheet, "toto1"); var expectedSprite2 = new Sprite(spriteSheet, "toto2"); var expected = new SpriteAnimation("tata", new[] { new SpriteAnimationFrame(expectedSprite1, 1.0f, transform1), new SpriteAnimationFrame(expectedSprite2, 2.5f, transform2) }); // ACT var actual = (SpriteAnimation)template.CreateInstance(); // ASSERT AssertSprite.AnimationEqual(expected, actual); }
public void TestDefaultValueForEmptyAnimation() { var expected = new SpriteAnimation("tata", new SpriteAnimationFrame[] { }); // ARRANGE var spriteSheet = new SpriteSheet(null, "toto"); var template = spriteSheet.AddSpriteAnimationTemplate("tata"); // ACT var actual = (SpriteAnimation)template.CreateInstance(); // ASSERT AssertSprite.AnimationEqual(expected, actual); }
private SpriteLayer CreateSpriteLayer() { var texture = this.ResourceManager.GetTexture(@"Sandbox\LinkSheet"); var sheet = new SpriteSheet(texture, "Link"); sheet.AddSpriteDefinition("Link01", new RectangleInt(3, 3, 16, 22), new Vector(8, 11)); sheet.AddSpriteDefinition("Sleep01", new RectangleInt(45, 219, 32, 40)); var la1 = sheet.AddSpriteDefinition("LinkAnim01", new RectangleInt(187, 270, 28, 28), new Vector(07, 25)); var la2 = sheet.AddSpriteDefinition("LinkAnim02", new RectangleInt(225, 273, 31, 22), new Vector(07, 19)); var la3 = sheet.AddSpriteDefinition("LinkAnim03", new RectangleInt(268, 270, 26, 28), new Vector(06, 19)); var la4 = sheet.AddSpriteDefinition("LinkAnim04", new RectangleInt(303, 266, 17, 35), new Vector(06, 19)); var la5 = sheet.AddSpriteDefinition("LinkAnim05", new RectangleInt(328, 269, 26, 30), new Vector(17, 19)); var la6 = sheet.AddSpriteDefinition("LinkAnim06", new RectangleInt(355, 273, 32, 22), new Vector(23, 19)); var la7 = sheet.AddSpriteDefinition("LinkAnim07", new RectangleInt(389, 271, 24, 25), new Vector(16, 22)); var la8 = sheet.AddSpriteDefinition("LinkAnim08", new RectangleInt(423, 268, 16, 31), new Vector(08, 28)); //var linkAnimTemplate = new SpriteAnimationTemplate("LinkAnim") var linkAnimTemplate = sheet.AddSpriteAnimationTemplate("LinkAnim") .AddFrame(la1, 0.1f) .AddFrame(la2, 0.1f) .AddFrame(la3, 0.1f) .AddFrame(la4, 0.1f) .AddFrame(la5, 0.1f) .AddFrame(la6, 0.1f) .AddFrame(la7, 0.1f) .AddFrame(la8, 0.1f); var crystal = sheet.AddSpriteDefinition("Crystal", new RectangleInt(336, 221, 10, 14), new Vector(4, 6)); //this.linkCompositeTemplate = new SpriteCompositeTemplate("CompositeLink") this.linkCompositeTemplate = sheet.AddSpriteCompositeTemplate("CompositeLink") .AddTemplate(linkAnimTemplate) .AddTemplate(crystal, new SpriteTransform(translation: new Vector(20, 0))); //sheet.Save(@"C:\Users\Pascal\Dev\DotNet\GitHub\XNAGameEngine2D\Link SpriteSheet.xml"); var link01 = new Sprite(sheet, "Link01") { Position = this.player, Color = Color.Blue, Scale = 2, ShouldDrawPixelPrecision = true }; this.sleep01 = new Sprite(sheet, "Sleep01") { Position = new Vector(125, 25), FlipVertically = true }; this.ResourceManager.AddSpriteSheet(sheet); var spriteLayer = new SpriteLayer("Sprites"); spriteLayer.AddSprite(link01); spriteLayer.AddSprite(this.sleep01); spriteLayer.ParallaxScrollingVector = new Vector(4.0f, 8.0f); spriteLayer.Offset = new Vector(50, 50); return spriteLayer; }