static public int get_Targets(IntPtr l) { try { GameFramework.Skill.Trigers.TargetManager self = (GameFramework.Skill.Trigers.TargetManager)checkSelf(l); pushValue(l, true); pushValue(l, self.Targets); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.Skill.Trigers.TargetManager o; o = new GameFramework.Skill.Trigers.TargetManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Add(IntPtr l) { try { GameFramework.Skill.Trigers.TargetManager self = (GameFramework.Skill.Trigers.TargetManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.Add(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) return false; Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null == obj) { return false; } if (curSectionTime < StartTime) { return true; } if (m_IsExecuted && curSectionTime > (StartTime + m_RemainTime)) { return false; } Vector3 pos = obj.GetMovementStateInfo().GetPosition3D(); EntityInfo target = senderObj.TargetGfxObj; if (!m_IsExecuted && (null == target || !string.IsNullOrEmpty(m_SelectTargetType))) { if (string.IsNullOrEmpty(m_SelectTargetType)) { int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); if (targetType == (int)SkillTargetType.Friend || targetType == (int)SkillTargetType.RandFriend) m_RealSelectTargetType = "randfriend"; else m_RealSelectTargetType = "randenemy"; } TargetManager mgr = instance.CustomDatas.GetData<TargetManager>(); if (null == mgr) { mgr = new TargetManager(); instance.CustomDatas.AddData(mgr); } int targetId = scene.EntityController.SelectTargetForSkill(m_RealSelectTargetType, senderObj.ActorId, senderObj.ConfigData, senderObj.Seq, mgr.Targets); if (targetId > 0) { mgr.Add(targetId); target = scene.EntityController.GetGameObject(targetId); senderObj.TargetActorId = targetId; senderObj.TargetGfxObj = target; } } if (null != target) { m_IsExecuted = true; if (!m_IsHaveRotateSpeed || m_RotateSpeed.Y == 0) { TriggerUtil.Lookat(scene, obj, target.GetMovementStateInfo().GetPosition3D()); } else { float maxRotateDelta = m_RotateSpeed.Y * TriggerUtil.ConvertToSecond(delta); TriggerUtil.Lookat(scene, obj, target.GetMovementStateInfo().GetPosition3D(), maxRotateDelta); } } return true; }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) return false; Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (obj == null) { return false; } if (curSectionTime < StartTime) { return true; } Vector3 pos = obj.GetMovementStateInfo().GetPosition3D(); TargetManager mgr = instance.CustomDatas.GetData<TargetManager>(); if (null == mgr) { mgr = new TargetManager(); instance.CustomDatas.AddData(mgr); } int targetId = scene.EntityController.SelectTargetForSkill(m_Type, senderObj.ActorId, senderObj.ConfigData, senderObj.Seq, mgr.Targets); if (targetId > 0) { mgr.Add(targetId); EntityInfo target = scene.EntityController.GetGameObject(targetId); senderObj.TargetActorId = targetId; senderObj.TargetGfxObj = target; } return false; }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) return false; m_Myself = senderObj.GfxObj; if (null == m_Myself) { return false; } if (curSectionTime < StartTime) { return true; } if (m_IsExecuted && curSectionTime > (StartTime + m_RemainTime)) { return false; } Vector3 pos = m_Myself.transform.position; m_Target = senderObj.TargetGfxObj; if (!m_IsExecuted && (null == m_Target && !string.IsNullOrEmpty(m_SelectTargetType))) { TargetManager mgr = instance.CustomDatas.GetData<TargetManager>(); if (null == mgr) { mgr = new TargetManager(); instance.CustomDatas.AddData(mgr); } int targetId = EntityController.Instance.SelectTargetForSkill(m_SelectTargetType, senderObj.ActorId, senderObj.ConfigData, senderObj.Seq, mgr.Targets); if (targetId > 0) { mgr.Add(targetId); m_Target = EntityController.Instance.GetGameObject(targetId); senderObj.TargetActorId = targetId; senderObj.TargetGfxObj = m_Target; } } if (null != m_Target) { m_IsExecuted = true; if (!m_IsHaveRotateSpeed || m_RotateSpeed.y == 0) { TriggerUtil.Lookat(m_Myself, m_Target.transform.position); } else { float maxRotateDelta = m_RotateSpeed.y * TriggerUtil.ConvertToSecond(delta); TriggerUtil.Lookat(m_Myself, m_Target.transform.position, maxRotateDelta); } } return true; }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null == obj) { return(false); } if (curSectionTime < StartTime) { return(true); } if (m_IsExecuted && curSectionTime > (StartTime + m_RemainTime)) { return(false); } Vector3 pos = obj.GetMovementStateInfo().GetPosition3D(); EntityInfo target = senderObj.TargetGfxObj; if (!m_IsExecuted && (null == target || !string.IsNullOrEmpty(m_SelectTargetType))) { if (string.IsNullOrEmpty(m_SelectTargetType)) { int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); if (targetType == (int)SkillTargetType.Friend || targetType == (int)SkillTargetType.RandFriend) { m_RealSelectTargetType = "randfriend"; } else { m_RealSelectTargetType = "randenemy"; } } TargetManager mgr = instance.CustomDatas.GetData <TargetManager>(); if (null == mgr) { mgr = new TargetManager(); instance.CustomDatas.AddData(mgr); } int targetId = scene.EntityController.SelectTargetForSkill(m_RealSelectTargetType, senderObj.ActorId, senderObj.ConfigData, senderObj.Seq, mgr.Targets); if (targetId > 0) { mgr.Add(targetId); target = scene.EntityController.GetGameObject(targetId); senderObj.TargetActorId = targetId; senderObj.TargetGfxObj = target; } } if (null != target) { m_IsExecuted = true; if (!m_IsHaveRotateSpeed || m_RotateSpeed.Y == 0) { TriggerUtil.Lookat(scene, obj, target.GetMovementStateInfo().GetPosition3D()); } else { float maxRotateDelta = m_RotateSpeed.Y * TriggerUtil.ConvertToSecond(delta); TriggerUtil.Lookat(scene, obj, target.GetMovementStateInfo().GetPosition3D(), maxRotateDelta); } } return(true); }