colliderimpact(start_time, center_x, center_y, center_z, duration[, finishOnCollide, singleHit]);
상속: AbstractSkillTriger
        protected override ISkillTriger OnClone()
        {
            ColliderImpactTriger triger = new ColliderImpactTriger();

            triger.m_RelativeCenter  = m_RelativeCenter;
            triger.m_DurationTime    = m_DurationTime;
            triger.m_FinishOnCollide = m_FinishOnCollide;
            triger.m_SingleHit       = m_SingleHit;
            return(triger);
        }
        protected override ISkillTriger OnClone()
        {
            ColliderImpactTriger triger = new ColliderImpactTriger();

            triger.m_RelativeCenter = m_RelativeCenter;
            triger.m_DurationTime = m_DurationTime;
            triger.m_FinishOnCollide = m_FinishOnCollide;
            triger.m_SingleHit = m_SingleHit;
                        return triger;
        }