private void OnVersionListUpdateFailure(object sender, GameFramework.Resource.VersionListUpdateFailureEventArgs e) { m_EventComponent.Fire(this, new VersionListUpdateFailureEventArgs(e)); }
private void OnVersionListUpdateFailure(object sender, GameFramework.Resource.VersionListUpdateFailureEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <VersionListUpdateFailureEventArgs>().Fill(e)); }