private void OnResourceUpdateAllComplete(object sender, GameFramework.Resource.ResourceUpdateAllCompleteEventArgs e) { m_EventComponent.Fire(this, new ResourceUpdateAllCompleteEventArgs(e)); }
private void OnResourceUpdateAllComplete(object sender, GameFramework.Resource.ResourceUpdateAllCompleteEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceUpdateAllCompleteEventArgs>().Fill(e)); }