static public int constructor(IntPtr l)
 {
     try {
         GameFramework.AttrCalc.DslCalculator2 o;
         o = new GameFramework.AttrCalc.DslCalculator2();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Load(IntPtr l)
 {
     try {
         GameFramework.AttrCalc.DslCalculator2 self = (GameFramework.AttrCalc.DslCalculator2)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         self.Load(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Calc(IntPtr l)
 {
     try {
         GameFramework.AttrCalc.DslCalculator2 self = (GameFramework.AttrCalc.DslCalculator2)checkSelf(l);
         GameFramework.SceneContextInfo        a1;
         checkType(l, 2, out a1);
         GameFramework.CharacterProperty a2;
         checkType(l, 3, out a2);
         GameFramework.CharacterProperty a3;
         checkType(l, 4, out a3);
         System.String a4;
         checkType(l, 5, out a4);
         System.Int64[] a5;
         checkParams(l, 6, out a5);
         var ret = self.Calc(a1, a2, a3, a4, a5);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }