private static void RemoveConfigKey(UnityEditor.MenuCommand cmd) { UITextLocalization current = cmd.context as UITextLocalization; if (current == null) { return; } current.RemoveConfigKey(); Debug.Log("移除配置表关键字完成!"); }
private static void GenTextLocalization(UnityEditor.MenuCommand cmd) { UITextLocalization current = cmd.context as UITextLocalization; if (current == null) { return; } current.GenTextLocalization(); AssetDatabase.Refresh(); Debug.Log("生成配置表关键字完成!"); }